Creating custom "Dragon Souls Absorbed" message even

Post » Wed Sep 28, 2016 4:58 pm

I'm trying to display a custom message in similar style to Skyrim game events such as "X location discovered" or "X Shout Learned". However digging through the word wall trigger scripts and Dragon deathsequence scripts, i've found out these messages appear to be tied to hardcoded gamesettings and events; particularly WordwallTriggerscript1/2 and MQKillDragonScript which controls the effects and adds a dragon soul to the Dragonsoul modifier, which in itself triggers the message to appear.



The following msg (images are disabled for some reason):


http://baltaru.com/images/Dragon-shout-slow-time-location.jpg


Is there any way at all to create a custom message and get it to display like that?

User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Wed Sep 28, 2016 2:54 pm

String DragonSoulsString

Event SomeEventYouWantToUse()
DragonSoulString = Game.GetGameSettingString("sDragonSoulAcquired") < Double check the setting for that, since I'm not at my CK
Game.SetGameSettingString("sDragonSoulAcquired", "Your Message Here!")
PlayerRef.ModAV("DragonSouls", 1)
PlayerRef.ModAV("DragonSouls, -1)
Game.SetGameSettingString("sDragonSoulAcquired), DragonSoulsString)
EndEvent


That will display one similar to what you get upon acquiring a Dragon Soul (dramatic music and all, most of the time). From my own experience, there doesn't appear to be a way to make the Location Discovered style work--you can set up a MapMarker, and move it to the Player, but once "discovered" the message will not display again (maybe there's a way to undiscover them now, but there wasn't when I looked into it); not sure about the Word Wall Style, since I have never looked into it, but I would suggest looking at the Werewolf Script, since that uses a Shout to add the Werewolf Howls, and there might be something there you can utilise?

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Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Wed Sep 28, 2016 11:28 pm

Okay just implemented it. Works great.

Thanks a ton for helping out man.

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Aliish Sheldonn
 
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Joined: Fri Feb 16, 2007 3:19 am


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