Creating a custom activation prompt when pressing E?

Post » Mon Oct 03, 2016 1:42 pm

Is this at all possible?



I'm using an OnActivate event to open the inventory of AI disabled actors and I'd really like to create a prompt that shows up when activating them.

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Dorian Cozens
 
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Post » Mon Oct 03, 2016 2:25 pm

I think Activate Text Override can do what you want? It's a text entry field in the Activator Editor Window. I used it extensively for some of my house mods. Instead of the prompt saying "activate" or "use" you can make it say whatever you want.

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Becky Palmer
 
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