I figure masterless mods, textures, meshes, etc., will work just fine with SSE, SKSE mods are out of the question for now obviously, but I want to know if it is necessary to re-save mods in the new Creation Kit to use them with SSE? Or maybe just certain kinds of mods need to be re-saved?
Any specific kinds of mods that don't need re-saving?
Do mods with scripts need to have their scripts recompiled?
If not all mods need to be converted, I figure that I can just transfer my mods over from my regular Skyrim install, but on that note: Are any of the mod managers, aside from NMM, compatible with SSE yet?