Hello.
I'm converting my Gray Cowl of Nocturnal to SE.
However I'm having little issues including landscape.
The desertic area appears to be shiny and specular. NPCs, rocks and grass are reflected.
- I've added proper alpha layer (very dark color) to the normals but I still have reflections
- I've also set to 0 the Texture Specular Exponent in Landsacpe Texture by using SSEEdit but I'm still having specular landscapes.
What's new about this?