» Sat Nov 05, 2016 1:46 pm
Hello there, folks. So I'm making a lot of writing-based progress on the Stranded Light, just figured I'd mention that. In the mod, I add some options to Molag Bal's quest, in particular I add an option to betray Molag Bal and destroy the Cursed Mace (don't worry, you'll get Goldbrand, which is so much slicker than Molag's mace). The reason I bring this up, though, is that Molag Bal seems to have created vampirism.
I think I mentioned it in my spoilered ideas on my original post, but I've been contemplating how Molag Bal could tie in to a vampire faction. In Skyrim, there are the vampires of Morthal as well as the vampires in Fellglow Keep, and their researchers, both of which I find interesting. The old vampire in the Morthal quest supposedly contracted porphyric hemophilia, but is somehow now a volkihar, when he should have Cyrodiilic vampirism. As for the vampires in Fellglow Keep, it seemed that the Master Vampires were being subjected to experiments, and so I figured that the mages there were studying vampirism. I'd thought perhaps you could become a vampire, and enter a storyline that attempts to infect you with a more perfect form of vampirism. Then the Game Jam happened, and we witnessed the Vampire Lords.
Now, I just wanna say, the vamp lord looked awesome. Crazy wings, flame atronach-esque hovering, and little imps. So I wanted to put this out there, see if anyone had any ideas about and how they'd like to see vampire quests implemented. The Vigilants of Stendarr take a strong stance against these vampires, of course. In Morrowind, though, you become a vampire of a certain clan, each focusing on the three main archetypes. Is that what people are looking for, or would they prefer to see one longer questline that was more about gaining power than empowering your faction.