Hello everyone!
I would love to get some help, advice with modding my Morrowind. I am using MGSO 3.0. Really happy it was with all these different mods in bulk! Great installation guide made a huge difference for me.
But then I had few, how do you say it, "want it different" kind of things. One of which is making Morrowind landscape not to feel so empty. I mean only the regions which should be more lushy!
Vurts Mods:
So to the point, I installed Vurts Ascadian Isles I, with fairy tale like glowing mushrooms. I love them. Glow is nice, mesh detail is nice, other trees density is just right to make landscape feel alive. Too bad Willow Trees from Vurts Ascadian Isles II are gone.
But... this mod had little, as almost none, installation guide. So I just threw all files where they should be.
Although I did not want this mod new ground textures and new harvest-able plants meshes! I liked the ones in MGSO 3.0. I just did not know which one of the files are these and if I can remove them. Vurts harvest-able plants meshes are a little to bulky and bright for my liking. I can see that gold glowing flower up to the horizon! Even mistook that with an Elemental Daedra... Here is the first question.
Can I, and how, to remove Vurts Ascadian Isles new ground textures and new harvest-able plants?
Also in this mod, there are falling leaves and falling spores. I don't mind them falling or not, but they fall in a ray! Looks kinda strange, too clustered.
Is that intended or did I do something wrong?
Same mod. It seems it has two variations. One with glowing tall mushrooms and one with red mushrooms. In rar file everything was in one I think. As I just put all the files in... It ended with the glowing version in the game, which I like, but I am a little worried if that isn't going to mess something.
?How do you separate glowing version from red version? Is red even there?
I love Vurts ground cover! It has more varieties of plants from the one in MGSO 3.0. Fun to look at.
Remembered it from my first try at mod installation without MGSO 3.0. Was so hard for me back then!
This mod has sadly unfinished, but really great, coral plants option. I know they should be somewhere near Seyda Neen, but after I generated distant land they are nowhere to be found.
Is there any problem using it with MGSO 3.0 or did I do something wrong?
MGSO 3.0?
Last thing I have problem with right now are the Moons in MGSO 3.0. They do show, they are good texture... but I feel they are too high in the sky! In like... I need to look in strait line up, they are over my head. Sometimes they are even not there and I can't find them at all in my star filled sky. Should't they be more to the horizon? Maybe move more? I would like to see them lower, make a nice screen shot of the night... but as they are sooo sooo up...
Are my moons broken? How to fix them?
I am sorry for putting so many questions in one post. Should I maybe spread them more? I did search the web looking for a fix to this for a couple hours spread in two days. I even read comments in modding videos on you tube hoping someone mentions it. Searching about moons is the hardest. When I try all which pop up is Moonsugar threads! Like really? xD
I would really appreciate some help!