Well, I noticed there is an awkward incoherence between the size of buildings and their interiors, usally double the size of the external.
Is there a weird tax on the volume of buildings in videogames, causing bethesda devs to avoid making bigger buildings?
I mean this is quite ridiculous, so my question is quite sarcastic. Why the hell building interiors are double the size of exteriors? Is that an easter egg to magic tents in Harry Potter and the Goblet of Fire?