PS4: Fix Serana's eyes once cured.

Post » Sun Nov 13, 2016 5:26 pm

As stated in the topic, it would be about time this 'glitch' is getting fixed. After you cure Serana her eyes gain normal (green) pupils but her eyes are still yellow and not white. I've been trying to continue playing the game without bothering about it but since PS4 has mod limitations I suggest this 'SMALL' issue would be fixed in the next Patch.



Regards.

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Rusty Billiot
 
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Post » Mon Nov 14, 2016 2:07 am

Stop hoping. Not gonna happen. Ever.

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Red Sauce
 
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Post » Mon Nov 14, 2016 1:18 am

There's a small mod that fixes this on the original PC edition. I don't know if it's been ported over to consoles for SE or not, but it might be worth at least looking for.

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leigh stewart
 
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Post » Mon Nov 14, 2016 7:39 am



Op stated PS4. PS4=no external resources. No nice eye textures.
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Darian Ennels
 
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Post » Mon Nov 14, 2016 2:55 am

It can't be fixed outside of a change to the engine. Changing Serana's eyes is done by changing the texture on her eyes, and this method cannot block the glow from the original eye mesh. Changing her eye headpart would result in her eyes never glowing, even as a vampire.

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JD bernal
 
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Post » Sun Nov 13, 2016 9:25 pm



So even on pc her eye would never change?

Why bother with the cure quest line at all then?

Is this engine less than Morrowind?

I could change them in Morrowind.

Boggled.
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Leticia Hernandez
 
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Post » Mon Nov 14, 2016 12:59 am

For what it's worth, http://www.nexusmods.com/skyrim/mods/31477/?tab=6&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodtags%2F%3Fid%3D31477&pUp=1 is the mod I was referring to. I believe it may just replace her glowing eyes with a vanilla texture rather than adding a fancy external one, although now that you've mentioned it, I can't actually find any documentation either way on that. To PrinceShroob's point, it does change her eyes even as a vampire, so it works best only activating it at the appropriate time in the quest.

Either way, it doesn't appear to have been converted over to SE, so recommending turns out to be a moot point.

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Dustin Brown
 
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Post » Sun Nov 13, 2016 3:45 pm


No, you couldn't change them in Morrowind. You can't change an NPC's head at runtime in Morrowind and vampire abilities are eaten by the auto-calculated spell list after cell reset, destroying the NPC's vampiric appearance (as can be seen with Mastrius or Irarak).

She looks like http://images.akamai.steamusercontent.com/ugc/218815564744276500/A409CD7C743B5389DD1952D33C307C139126546E/ once cured. As you can see, her eyes appear normal, but the sclera appear yellow (and due to the yellow, her irises appear green, although they're actually blue). The glow is most obvious in darkness and almost unnoticeable in bright lighting.

You can heal her with normal healing spells and use Call to Arms and Rally or Courage on her without needing the Master of the Mind perk. She'll use the lowest-level version of her vampire drain spell still (although this is fixed with the Unofficial Patch) and otherwise will still use all her other spells. However, the "benefit" to curing her is really up to the individual player -- how much utility they take from effecting a permanent change on an NPC.
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Jonathan Braz
 
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Post » Mon Nov 14, 2016 7:13 am

Excuse me.


Yes you can.


Every vampire in Morrowind has one head. One for female and one for male, each race.. Once cured you revert back to normal head.


As in my custom race I made own head.. I textured to be what I wish for my character if she was turned.. One for male and one for female.


There is a special naming system for this as well. I do not know about scripting to make this happen.



edit


Maybe the issue is that these new games have eye balls.. Still the script should work the same.

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lisa nuttall
 
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Post » Sun Nov 13, 2016 9:48 pm



The player's vampire transformation is accomplished in Skyrim by changing the player's race to its vampire variant. NPCs are already either the vampire race already or have vampire keywords and spells on their actor base. You can't change an actor's race into a race that requires exported facegen (i.e., the ten playable races, the vampire races, and Snow Elves from Dawnguard) because the vampire races areset to overlay the headparts so that the player's eyes change (the fangs are a hardcoded part of the mesh). Changing an NPCs' race causes their eyes to change, which causes a mismatch with their exported facegen; this makes their head a gray color, and any tintings, war paint, or scars are lost.

In Morrowind, most vampire NPCs have their heads set to the vampire heads, presumably because of the bug where their vampiric spells -- and consequently, their vampiric appearance, because the effect of the Vampirism magic effect is hardcoded to change the actor's appearance -- are lost after cell reset if the actor has auto-calculated stats.

You're assuming that "making vampires" functions the same way in Skyrim as it does in Oblivion and Morrowind, but it does not.
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sharon
 
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