Hunterborn for XB1?

Post » Mon Nov 14, 2016 6:25 am

I've been waiting for this mod to come to XB1.

Anyone have any info regarding this or if it's even possible to bring to XB1?

Are there any mods that are similar that are out or may be coming as well?
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Yung Prince
 
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Post » Mon Nov 14, 2016 12:02 am

It has an MCM menu, which requires SkyUI, which requires SKSE64, which will take some time. So not possible yet, and the author's not the one who controls everything.

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laila hassan
 
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Post » Sun Nov 13, 2016 8:53 pm

I thought that may be the case. Thanks.
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Lucy
 
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Post » Mon Nov 14, 2016 1:30 am

The mod author might be able to make the mod that is not dependent on MCM but the user will have less options. As far as I know the mod does not use SKSE scripts except for the MCM. I do not know if the mod author is active at the moment.

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Christie Mitchell
 
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Post » Sun Nov 13, 2016 6:05 pm

MCM related things can be handled by spell or power. ask the mod author if he has plans for SSE port i haven't seen hunterborn on PC for SSE so don't know even if he is planning for a port.

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Taylah Haines
 
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