I'm attempting to compile my scripts in the new CK for SSE; however, I am always presented with this error:
My code fragments are also showing this:
;CODE NOT LOADED
Here's the thing, the scripts are extracted as they should be. The "temp" folder is there in the Source folder. I have tried:
- Giving the Scripts folder and all sub-folders write permissions.
- Deleting and re-extracting all the script files from scripts.zip file.
- I noticed the file structure was different from old Skyrim (scripts\souce\scripts\...) vs (scripts\source\...) so I set it up like old Skyrim's directories...nothing.
- Running as Administrator....nope.
My source folder:
https://postimg.org/image/4fgb3athl/
I'm running the CK directly from the "Skyrim Special Edition" folder. No mod managers. I also can not Right > Edit Source for any scripts.
I should also note that I have this set up in the original 32-bit CK for Skyrim and it's working just fine. I can compile from their for now and copy the scripts over. It's just the SSE CK that is doing this.
FIXED:
The "CreationKit.ini" was missing the following parameters under the [Papyrus] heading:
- sCompilerFolder="Papyrus Compiler\"
- sScriptCompiledFolder="Data\Scripts\"
- sScriptSourceFolder="Data\Scripts\Source"
I added those parameters and things work as normal again.