Public Service Announcement: Level Scaling

Post » Sat Jul 10, 2010 2:02 pm

I wasn't incredibly bothered by Oblivion's level scaling, but I could understand some of the criticism. Now it's been toned down, Skyrim's level scaling should be a much better playing experience.

I was bothered by the scaled loot. Not that I don't want better loot as I level but I don't want all the road side bandits wearing armor that should be rare and hard to find. As far as the end bosses go, I like the leveling. I hate finally getting to end game and knocking off the end game boss like he is some little mosquito and I don't like not being able to explore places from the start because it is filled with high level creatures (unless it will later be part of a great quest). I am hoping for a perfect mix between MW and OB and I hardly noticed the leveling in FO:3. :shrug:

And I say, pretty please give us some hand placed unique items to find.
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Floor Punch
 
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Post » Sat Jul 10, 2010 3:11 am

That post really does need its own thread.


I disagree. People are being awfully uninformed in regard to this.

Also, by that logic there are hundreds of useless topics even worse than this one, like those spreading incorrect info. Why not post in them?
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Chris Johnston
 
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Post » Sat Jul 10, 2010 5:02 am

Yes, we should come out of the jail cell at level one and meet with a 100 level creature right off. [/endgame]


So run away. It gives you a goal - become strong enough to beat it. I was level 3 when I met my first frost titan in OOO, and because of them the area around Bruma always felt really dangerous and I had to go carefully, which made it one of my favourite areas. I was past level 20 before I managed to beat it one to one. Felt so good.

The point being, sometimes it's good to dangle an unbeatable enemy in front of the player. It's even better if it's not part of a quest or a scripted event.
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Wane Peters
 
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Post » Sat Jul 10, 2010 2:56 pm

Anyone mind telling me how people got the idea that Oblivion level-scaling was in?
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Jordan Moreno
 
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Post » Sat Jul 10, 2010 3:09 am

And I say, pretty please give us some hand placed unique items to find.


signed over 9000 times.
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Tiffany Carter
 
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Post » Sat Jul 10, 2010 3:02 pm

This is alot better tahn Oblivions. Please have very well hidden unique weapons this time that arent scaled. Anyone know about the races. I thinks theres 10 so does that mean we'll have the same 10 PLAYABLE races as morrowind and oblivion. I dont mind that but there should be non player unique races that are non playable at the very least. More than just just Dwemer and Daedra...Anyone else havent seen a thread on Races but Im not getting flamed for adding to the hundreds of threads we are getting.
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Ashley Campos
 
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Post » Sat Jul 10, 2010 4:12 am

I can't really remember how enemies scaled in FO3 because it was so short.

Can anybody enlighten me how levelscaling worked in FO3?


It was milder than in Oblivion and NPCs had leveled weapons, but they didn't have leveled armor.
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Kat Stewart
 
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Post » Sat Jul 10, 2010 4:00 pm

So run away. It gives you a goal - become strong enough to beat it. I was level 3 when I met my first frost titan in OOO, and because of them the area around Bruma always felt really dangerous and I had to go carefully, which made it one of my favourite areas. I was past level 20 before I managed to beat it one to one. Felt so good.

The point being, sometimes it's good to dangle an unbeatable enemy in front of the player. It's even better if it's not part of a quest or a scripted event.

I did not enjoy OOO. :shrug: But I am ever so happy he did such a great job of it so those who did could use it.

What I enjoy about RPG's is having a challenge but not an impossible one. I remember in Morrowind when my character was so weak at the start that I could not out run anyone and it took me 5 min. to kill a lowly mudcrab. I like starting weak and growing stronger without high level creatures killing me right off the bat. And are you aware there is level scaling in FO:NV despite some believing there is none what so ever?

Too little level scaling must becomes very railroaded to me like being herded in the set direction the devs have decided you should go. I don't like that. Some do....not for me. I like my sand box.
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Matthew Aaron Evans
 
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Post » Sat Jul 10, 2010 4:04 am

From memory O_O

Fo3 had some high level creatures from the start of the game, as opposed to Ob levelling everything (?). If I remember correctly the Fo3 method of levelling most creatures and NPCs was almost identical to Ob, you see this when the species in a certain area change over night, what you don't see is the sudden glass armor syndrome from Ob. Beth got a bit clever here, instead of giving, say, raiders better weapons and armor as their level increased (glass armor syndrome) Beth started the raiders with gear in poor condition and it was the condition of the gear that improved with level. Smart, no glass armor but the overall idea of trying to maintain a constant level challenge remained the same.

This last bit is an important point as I suspect Skyrim will attempt exactly the same thing but with one interesting difference. The GI article mentions that increasing the level of skills that are already at a higher level will level your character more quickly than increasing the level of skills currently at a low level... Still with me? lol. So, if you charge through the game with a 1 handed sword you will level relatively quickly and your sword skill should be a match for the levelling mobs. If on the other hand you do a bit of sword play and a bit of magic and a bit of alchemy etc then your character will level more slowly than the sword specialist and hopefully, and unlike with Ob, your more diverse skills will still be a match for the mobs levelled to match your character.

Err, I think.

Edit:

Oh yes, we want hand placed loot and non-levelled special items and at least some fixed level encounters.

Edit2:
It was milder than in Oblivion and NPCs had leveled weapons, but they didn't have leveled armor.

I'll accept that, the trick was just on the armor then :)
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Elena Alina
 
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Post » Sat Jul 10, 2010 1:43 pm

I did not enjoy OOO. :shrug: But I am ever so happy he did such a great job of it so those who did could use it.

What I enjoy about RPG's is having a challenge but not an impossible one. I remember in Morrowind when my character was so weak at the start that I could not out run anyone and it took me 5 min. to kill a lowly mudcrab. I like starting weak and growing stronger without high level creatures killing me right off the bat. And are you aware there is level scaling in FO:NV despite some believing there is none what so ever?

Too little level scaling must becomes very railroaded to me like being herded in the set direction the devs have decided you should go. I don't like that. Some do....not for me. I like my sand box.


I haven't played NV. And in a world as large as Oblivion, I never felt like I was being herded anywhere when OOO removed most scaling. There was always so much I could do, and because of the increased challenge I levelled up fairly fast anyway. And sometimes the increased challenge just meant that I couldn't fight my way through - I had to sneak through, or break out the invisibility scrolls.
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Josh Dagreat
 
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Post » Sat Jul 10, 2010 3:14 pm

And are you aware there is level scaling in FO:NV despite some believing there is none what so ever?


The scaling in NV is quite nice, general road kill and certain areas (?) remain fixed which avoids the 'where did all the Geckos go' problem. I suspect raiders etc use the same 'better condition' trick as those in Fo3.

The parts of Mw that were scaled were very subtlety done at times. Firstly, there were 3 levels of many creatures, normal, diseased and blighted. Good trick, where once there were rats there were always rats but some would be tougher than others. Secondly, the lists used to magic the creatures into existence were designed to produce, say, a rat of any level less then your current level, making for a nice mix that didn't shock the senses like the 'always pick the highest level you can' lists of Ob and Fo3.

Again, from memory O_O
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Ann Church
 
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