SSE:CK, .wav files for voices not saving? Issue Addressed?

Post » Fri Dec 02, 2016 10:58 am

Good Morning,


The topic in this thread http://www.gamesas.com/topic/1611306-sseck-wav-files-for-voices-not-saving/


is now locked and ended with an admin asking about the version being run but of course no one can answer.



I am having the same issue and I made sure to try and force an update to have the latest and greatest version.



I manually made the esp mob directory and after that the game seems to make the actor directories but WAV files never get created. I've even tried making my own and named them to what the game wants and it still will not use them.



Oddly enough, if I record voice dialogue for ActorA and preview it, I hear it. for Example: "I am ActorA!"


Then I save go back, open that actor and preview the dialogue and it comes up but if I look in the actors directory, no WAV file or LIP files, What the heck?


The sound wont play in game for the scene, either. Okay then moving on to more testing...



I open ActorB, and record example dialogue, "I am ActorB!" and preview it, I can hear it.... but still no WAV files where they should be. So I save and go back.



I open ActorA and hit Preview for their dialogue and I hear, "I am ActorB!"



[PURE SPECULATION] - What it looks like to me, and this is a wild guess on how this is working, is that you record something, and it is put somewhere temporarily until you hit the 'save' button in the record window in the kit but when you hit 'Save' it's then supposed to put it in the actors directory?? But it inst.


Also, the kit doesn't seem to look in the directory for the WAV if you made it outside the kit, maybe it doesn't realize that something has been saved their yet so it still looks in the default temporary recorded WAV location????

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Theodore Walling
 
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