As the title says i'm just trying to see if people using this skill and if they do, how when and why. I'm curious because i personally find it a little too much and most of the time a game killer.
To be a little more clear. My level 36 two hander with all the appropriate %damage perks, one ring of 'major sure grip' and a pair of gloves with the same enchantment is able to deliver with his ebony great-sword 110+ damage per hit. If you count in the extra 25 damage for the fire/frost/shock version of the same weapon you have a weapon that can bring down a giant with 4-6 hits or maybe 7-8 on expert difficulty. A respectable strong and balanced weapon.
Now my problem with smithing is how drastically it improves the weapon and how much its messing with the damage formula. Improving the above weapon to superior quality will raise its damage to 160+ make it able to kill almost everything in the game with 3 hits! Improving it even more will make the weapon able to kill everything in a matter of seconds trivializing any sort of challenge or character progression.
Smithing itself is improving only the base ratings of a weapon or armor* but all the percent calculations of perks and equipment a high level character will probably have at the late game can really break the final damage/armor rating. Any thoughts?
*A flawless quality elven sword damage is only 11+7=18. Totally fine, but in a mid to late game character, that 18 damage can become 250+!