My Dead is Dead thread

Post » Tue Dec 13, 2016 12:10 pm

Hi.


Since I′m new here, I won′t presume to be responsible for keeping that thread. If someone comes to create another topic with all the links and stuff, moderators can please feel free to merge the threads, in case you feel it′s necessary.


edit - I can post links now, I couldn′t before for whatever reason, so here goes a useful description of what is http://graveyard.wikia.com/wiki/Dead_is_Dead:_A_gaming_playstyle_choice and why it′s fun to play it.


===

Bendtyn Arnesian

Breton - Expert

"Pacifier" Spellsword

Build:


Spoiler

Main Perk Trees: Two-Handed, Heavy Armor (early)/Light Armor(late), Illusion -> Fill up relevant perks as soon as available and save Perk Points for near opportunities.

Semi Perk Trees: Alteration, Restoration, Sneak, Smithing -> Fill up relevant perks with spare Points.

Minor Perk Trees: Conjuration, One-handed/Archery -> Situational Point investment throughout the game.

Late Perk Trees: Enchanting, Pickpocket -> Manage Points from Legendary Skills and late level ups.


Stats:

Until level 25 - 3 x health, 2 x stamina, 1 x magicka

From then on - 2 x health, 1 x stamina, 3 x magicka


-Very straight-forward build. You sneak with muffle while you can, then tank whoever is left. If they′re too many, you calm some weaker ones. Make use of Novice Hood found in Helgen and whatever other equip you might find for extra mana early.


-Alteration for all the magic resitance and cheaper magical armor. Restoration for healing obviously, but also for extra mana regen and stamina. I don′t usually go the heavy side of Smithing, since I′ll change for light armor later and Steel-Plate stuff is good enough.


-Conjuration perks might help mid-game in order to keep the mana consumption at bay and still have the support of relevant summons. One-handed and archery might help in case you decide to go Dark Brotherhood early.


-Enchanting is always good, but it′s better after you already disenchanted stuff and recharged weapons all the way to level 60. Until then, I think it′s not really worth it. And if you get there too soon, it might take the fun out of looting. Pickpocket can increase your Carry weight in 100 at level 50, so it′s always nice if you have nothing else to do with your points.




#1


Spoiler

After witnessing in terror his parents′ small property burn to cold, wet ashes in the outskirts of Wayrest, taking away his family, his past and what he always thought was his future, Bendtyn set out from High Rock with a graveyard for a heart and three objectives in mind: to kill as many pirates as he could possibly find, to fulfill his house′s ancestor dream of conquering and mapping the Blackreach, and to make a false Empire - that charges for a protection that′s never delivered - bleed to an inevitable death.


Equipped more with courage than magic, more hunger than weapons and only a name to guide him through the unforgiving Alikir, the Last Arnesian arrives in Skingrad chasing rumours of Sinderion, only to be met with the enraging news that the alchemist would most likely be found in Skyrim, meaning his journey could have been that much shorter. He should have known the Altmer would chase the Blackreach. Everyone does.



After drowning the rage in ale, Arnesian makes friends with Viliryn - a very old and and even drunker Dunmer conjurer - and decides to remain and build up his strenght and finances for a while. The Dunmer offered him a position as a steward of his suprisingly real manor, and started teaching him the basics of summoning. Unfortunately, Viliryn was indeed very, very drunk way too often, including during lessons, which eventually led to a rather predictable disaster. The old mer somehow forgot he had conjured a flamed atronach in the basemant and attacked it with a dagger.


Bendtyn was reading The Lusty Argonian Maid v.1 when he heard the comotion, "Oblivion is attacking again!!The Seal!!The Seal is brokenaargg..uh", but it was over in a matter of seconds. As he tried to peek down the basemant, a fireball flew past his nose, and he started to run. The atronach would proceed to burn down most of the house before some city guard managed to put it down, and Brendtyn Arnesian would proceed to become wanted for murder.


The clearly cursed man roamed, always torwards Skyrim. He never realised when he crossed the border. He avoided the main settlements and asked around for Sinderion or the Blackreach on the road. At some point in 201 4E, starved and without any easy game to hunt, he turned to mining in a very small community. Darkwater Crossing. Not an entire day had passed between his talk with Verner and his curse striking again. First there was talk of rebels. Then there was talk of Imperials. And then he was on his way to lose his head.




#2


Spoiler

Fire, fire, and fire! Thrice cursed was The Last Arnesian. And still...was surviving the ordeals meant to be part of his suffering? Was he meant to live on in order to bring the flames upon the rest of the world? How could he survive a dragon when so many trained and tougher soldiers had fallen so quickly?


As his mind let go of the horror, a flick of hope tugs at his attention. "He′s not on the list, captain". He′s not a murderer, he′s just cursed. They should have killed him, but now they′re not even looking for him. Suddenly, all of Ralof′s talk about a Skyrim free from the Empire′s grasp started to smell like home, and so he paid closer attention. It all sounded familiar at first - a weak empire dreaming of longevity at the expense of its citizens - until the Nord started going on about Talos, Dunmers, Khajiits and Argonians. What did these people have to do with the Empire′s weakness and villany? How could the Nords rebel simply because they can no longer openly worship Talos, when their pantheon doesn′t include Lorkhan himself?


About Sinderion and the Blackreach, Ralof had nothing. He pointed to an Altmer by the name of Nurellion living in Windhelm, told Bendtyn he should join the Stormcloaks and invited him to his sister′s house. The Breton tagged along for now, thankful for the opportunity to rest. 17th of the Last Seed, the day the Last Arnesian was born once more, cursed once again.


After running errands in exchange for some coin, Bendtyn sets out to Whiterun in order to warn the King, or "Jarl", about the return of the dragons. The city is busy and welcoming, and soon the Breton finds himself doing small chores for sustainance. The Jarl seemed pleased enough with Arnesian′s initiative and also gives him small jobs and useful rewards. There′s no word to be heard about Sinderion or the Blackreach, and Bendt enlists in the Companions hopeful to get in contact with travelers and distant news.


The following next days would eventually become a mess in the Last Arnesian′s memory, but one thing would always stand out - his curse had a name! He was Dragonborn. He was touched by Akatosh, for all the good that done to him. And some greybeards were to teach him how to control his curse - sounded unlikely. Maybe out of fear, maybe out of wisdom, the Breton took his time to get used to his new life before chasing down echoes. He hoarded respect among the Companions, fought beasts and bandits for cash, recovered pieces of the famed Wuuthrad, and eventually even managed to save enough coin to get himself a small house in the Plains District. He even had a household now, with the pleasant Jarl′s niece being sworn to his service. Days were surely busy in Whiterun, and the future started to look a little less ominous.


23rd of Last Seed, Bendtyn arrives at Jorrvaskr looking for work, and Aela points him to Skjor. "I have something different planned for you. Meet me at the Underforge tonight". Arnesian looked into those silvery eyes and thought he could a witness glimpse of doom and cold things to come. He shivered.




#3


The following account covers the last known hours of Bendtyn Arnesian, who was supposed to save the world.



Spoiler

Anxious but determined, Bendtyn spends the entire day with Farengar talking about magic, dragons and learning much about Illusion. The Court Wizard points him to a dunmer called Drevis Neloren, in the College of Winterhold. It′s a wonder what a man can learn from a sober, however arrogant, teacher.


On his way down the steps from the Cloud District, as he blankly let himself be involved by the withered image of the "Kynareth′s gift" in the center of the plaza and the scent of the Nightshade brought by the brisk wind, Heimskr′s words assaulted his senses.

"Old fool" he thought.

He wondered what Tiber Septim would think of the man, of these ideas of worship and divinity of himself. That was certainly not what elevated him. He wasn′t the Talos of Atmora because he sought praise or adoration. The great idea behind Talos is not divinity, but human responsibility. He defended, he united, and (at least in that the priest got it right) he loved. What would he think of those who use his name to torn his life′s work?


The Last Arnesian said his goodbyes to Lydia and entered the Underforge. He could never have dreamt what would come to follow, nor could he bear to remember later.


But he chose to be what he now was, and so now he had his own little war to wage. The Silver Hand must fall if he was to live, and so they shall.


His time training archery techniques with the bosmer Faendal at Riverwood paid off. Bendtyn and Aella descended upon the Silver Hand like an invisible sudden death, and yet nimble as they were, it was not enough to save Skjor. Bendtyn did what he could to learn the lesson from his fallen Shield-Brother.


As they looked east down the hills outside Gallows Rock, Bendtyn and Aella planned their next moves. She was going to gather intel, while he would strike them in the heart. He only had a small errand to run before heading to Orotheim. Nurelion.


The breton had barely left Mara′s Eye Pond behind when his curse caught up with him, and it came with increasing intensity. First he heard the howling, then a long silence, and then the pack was snapping at him. He calmed one, dealt with the others and tought he was safe for a few seconds. A cave bear begged to differ.


Spilling Mana Potion everywhere while he ran, Bendtyn finally managed to tranquilize the bear, and he thought he was safe for a few seconds. A dragon begged to differ.


"Bloody curse" he thought as he fled. But the dragon wouldn′t give up. So he ran, and he shot arrows, and he ran, and he drank potions, and he found the bear again. The bear was pissed. Which turned out to not be great news for his curse.


Skillfully, Bendtyn drank an insivibility potion among some bushes when the dragon landed. The pissed murderous bear instantly turned to the lizard and the beasts dueled in a bout of fire and fury. As the bleeding dragon disposed of the furry corpse, its last scaly thought ran through its neck, for the next second it was parted.


The Dragonborn finally made it to Windhelm, exhausted and bleeding. To greet him, xenophobia, squalor and cold snowy winds. "A haven of intolerance" a dunmer described. On closer inspection, most of the city was fairly tolerant, at least as far as a Breton could spot it. But it was indeed a safe place for some few isolated individuals to act in the most abominable ways without any repercusion. Such thing couldn′t be sustainable. Tired, he turned his thoughts to himself and his quest for the Alchemist.


In the White Phial, he found the elderly Nurelion, grumpy and grouchy and wise. He talked about Sinderion a good deal, great admirer, but with little to no knowledge of his personal affairs. The old mer pointed him towards the ever recurrent College of Winterhold, and towards the Forsaken Cave, which could be the tomb of an ancient alchemist named Curalmir. There was always the chance that Sinderion could also be after the White Phial, or that the Forsaken Cave could be an entrance to the forsaken Blackreach.


Bendtyn made it west towards the cave. As he admired the domes of some dwemer ruins to the south of the road, a thief was unwise enough to crossed his path.


Forsaken cave was turning out to be an complete disapointment. No sign of Sinderion and the White Phial was broken. But as he opened a quite regular chest, he found a strangely beautiful orb.


"A new hand touches the beacon." He felt destiny run through his spine. "Listen mortal, hear me and obey. A foul darkness has seeped into my temple, a darkness you will destroy. Return my Beacon to Mt. Kilkreath, and I shall make you the instrument of my cleansing light."


After heading back to deliver the broken phial, Arnesian took a carriage back to Whiterun to fetch Lydia. After a walk around the market, they made it west and north towards Orotheim.


In the middle of a river southeast of the cave sat an island, and on it a body. Mer, probably, and with a huge stack of Nirnroots coming out of his pocket. Dead, certainly. Bendtyn froze.


"It′s a dunmer" said Lydia, and he could breath again.




Bendtyn would proceed to meet his fate in Mt. Kilkreath.

He had developed an addiction to adrenaline and had to keep pushing himself further and further, so he tried to take on Malkoran at level 15. He was caught by a blizzard right in the face. That world probably ended.

RIP
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Leticia Hernandez
 
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Post » Tue Dec 13, 2016 11:20 am

Meet Ella Final-Voice!

Nord - Expert - Battlemage

I′ll carry 5 healing potions only, of whatever the strongest type I have.


My build will be what I call Inquisitor:



Spoiler

Main Perk Trees: Destruction

Semi Perk Trees: Two-Handed, Restoration, Illusion, Alteration

Minor Perk Trees: Conjuration, Sneak

Late Perk Trees: Enchanting, Pickpocket


Stats:

Until level 25 - 3 x health, 2 x magicka, 1 x stamina

From then on - 2 x health, 4 x magicka, 1 x stamina


-Burn through the mana then hack what′s left with a battleaxe. (:


-I usually make an Elementalist with all three types of destruction enhanced for this build, but that′s not necessary. If you like robes, it′s probably best to go full-on Alteration as well. I use whatever the best armors I can find until I finish the College of Winterhold.


-You might want to treat Two-Handed as a Main Tree until you increase damage by 40% and reduce the cost of Power Attacks. From then on, only when it′s convenient. The low average damage output of relying on Destruction spells is beautifully complemented by Blunt two-handers crushing through armor. Volendrung comes to mind since it also doesn′t care much about low stamina. The Mace of Molag Bal is cool if you go one-handed here.



I′m not feeling particularly creative about Ella unfortunately.


She′s an orphan that was raised by Bretons in Cyrodiil. One day she dreamt about a huge underground forge on the other side of a valley, and the familiar voice of a woman calling her from the deep, commanding her to find the ruins of Arkngthamz. So she kissed her foster parents goodbye and set out to Skyrim, only to be confused for a rebel near the borders.


#1


Spoiler

She decided to follow Ralof considering she would probably go right back to Unnamed Prisioner if she sticked with the Empire. She made a quick stop in Riverwood to rest and resupply, then headed to Whiterun, stopping by Bleak Falls Barrow on the way.


Her initial plans was to get the first carriage out to the Reach, but things kept getting in the way. After she had just warned the Jarl about the dragon, one attacked a watchtower. She helped them and something happened she could not quite explain. The guards and the Jarl called Dragonborn, but she was not sure if it was the same thing as the blood of Alessia. The Greybeards would tell her eventually, she thought.


Before seeking the ruins, she decided to ask about it around Jorrvaskr, and wound up becoming one of them for the benefits. She quickly made enough coin to buy herself a small house to use as a base of her operations. Far from the Reach, but it would do. It was close to everything else.


She became a werewolf, because why the hell not, and now is hunting witches because she had second thoughts about it and totally wants to cure herself, for which she needs a Hargraven′s head.

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Juanita Hernandez
 
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Post » Tue Dec 13, 2016 7:24 pm

I suppose that in the absence of other http://www.gamesas.com/topic/1604090-the-skyrim-dead-is-dead-thread-xxv/, other people can post about their characters here as well if they want.



#2



Spoiler

After helping reforge Wuuthrad, curing the spirit of Kodlak Whitemane (who fell in battle) and retrieving the Shield of Ysgramor, Ella spots the College of Winterhold in the distance. Certainly the ideal place to learn about ancient dwemer ruins.



After casting a simple Mage Light to be admitted into the college, the Nord heard talk among other initiates that she would need a ward spell for her first day in school, so she sought out Colette Marence, the Restoration teacher. Weird bird that one.



After a brief tour, she attended her first class, wary of an Altmer called Ancano. Her following lessons would be in Saarthal, but they would only take place in a while. For the meantime, Ella would spend a good deal of time working with Urag gro-Shub in the search of rare books, hopeful she could stumble upon detailed indications of how to reach and explore Arkngthamz.



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Gavin boyce
 
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Post » Tue Dec 13, 2016 10:04 pm

Yeah, I was wondering what happened to the folks whom started the last one and why they didn't make a new one.



Attempting a new DiD character.



Name: Dro'ava


Race: Khajiit


Gender: Female



Backstory: A hunter/thief looking to scavenge through Skyrim, she has snuck in with a Caravan under the pretense of guarding it. Haven't found the right opportunity to leave, she's stuck with the camp right outside Markarth. When it comes to robbing bandit camps and caves, she prefers to use illusion spells to pacify potential enemies rather than killing them outright. After all, dead people = less people to rob or swindle.



She was the daughter of an infamous assassin, but she always despised that line of what. Especially since her father was trying to mold her to be just like him. But she escaped that life as a child by running away. Was adopted in to a prominent gang of thieves, but decided to leave them after a raid on a small town ended in bloodshed. Now she is out on her own, trying her best not to cause needless bloodshed.



Side Note: Since illusion spells are going to be part of her toolkit, but aren't given to her at the start, I am going to have to use the command console to give her a starter set.

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NAkeshIa BENNETT
 
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Post » Tue Dec 13, 2016 9:31 am

Cool, best of luck to Dro′ava!



==



Apparently, Areial took it upon himself to continue the "official" DiD thread, thanks already for that!



I will continue to report my entries about Ella here just for the sake of continuity, and everyone is still welcome to comment and participate as well. When she dies, I′ll move there. Once again, I see no problem if the threads are merged.



I believe the next time that thread reaches 200 posts, if I′m still around, then I could probably do the manual labor of hooking up all the links, managing graveyeards and stuff to start a new official one, instead of reviving/creating this again.


==


Ella is now holding her level up to 19 on her way to High Hrothgar.

#3



Spoiler

Before leaving in search of the books, Ella spends an afternoon taking classes with Faralda, the Destructions teacher. The elf tried to convince her to use these new Lightining Bolts and even sold her a spell book, but she found it too clumsy and magicka-consuming. Maybe in time she would grow used to it, but for the while she also perfected her flame concentration technique for higher damage.



Before leaving town, she stopped by Birna′s Oddments to sell her spare items. The woman moved her with complaints about bad deals that could not sound like anything but references to sixual abuse. A few books could wait, she would go down Yngol Barrow and bring whatever money and valuables back to this woman. The Jarl had previously told her that the Helm of Winterhold might be in there somewhere, so that was convenient too.



She spotted few old ruins and a mine on her way south towards Windhelm, and fought a bear and some wolves. After the lessons in Dual Casting, she was now prepared for any emergency.



The barrow themselves were pretty disappointing, despite the ominous little shiny balls. She took a carriage back to Winterhold, delivered the Helm, gave Birna some stuff and when she was about to leave, Urag gro-Shub yelled for her.



"I remembered of a rather common book that might contain what you seek. I should have it in the Arcaneum somewhere, but I can′t find it right now. It′s called The Aetherium Wars, white cover, easy to spot. Keep an eye out on your travels, and be safe."



Ella smiled and left, followed by Lidya.



Next she followed the road to Ivarstead. One of the works of Shalindor was supposed to be in a cave nearby.


Fought oh, so many bears on the way, but she came up with a formula to face them. She would cast her armor at a distance that would not yet bother them and summon a wolf companion right beside her. If that triggered the bear, the wolf would immediately run at it, and give her some time to draw the Shield of Ysgramor or to let Lydia take up the front line. Then just burn and slash. If the summon doesn′t work, now she had very convenient Lightning Bolts for that.



She arrived at nightfall, anxious about the ever increasing vampire attacks, and self-concious of her promise to join the Dawnguard. There was just so many important things to do. She slept, met a nice guy called klimek and then head to the cave. More bears.



When she opened the treasure box, a voice came booming from the sky, and she thought "again?"


"A new hand touches the beacon."



What was up with stark voices coming from unexpected directions to tell her what to do? Valleys, mountains, the sky. Was it all related and for a purpose, maybe? Or was it just fun to watch her run around trying to obey every voice that shouted something presumably at her? She couldn′t decide. She also realised she didn′t quite hear anything the voice said this time, except "Mt. Kilkreath", wherever that was. Do voices expect you to be a damn mapmaker or what? Anyway, Urag would know.



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GPMG
 
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Post » Tue Dec 13, 2016 8:37 am

VATROU get's busy sometimes... I put up a new thread... He will probably be around for the next one... but until then this will do...

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Anthony Diaz
 
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Post » Tue Dec 13, 2016 5:37 pm

Hi Nutburz,


Good luck with you new character!


Btw....Areial is not a himself....she is a lady.


The Dead is Dead page on Wiki is a good guide to the playstyle....but it is ONLY a guide. The author of that article has a particular personal view of what Dead is Dead entails and has pushed that agenda (hard) but they do not own DiD IPR.....indeed many people play this style without even realising that it has a following, let alone a Wiki page!


Many of us play Dead is Dead with characters that are well developed personalities....and surpass being a mere "build" to be discarded like yesterdays cold coffee cup. A long running character lodges in the player psyche...not the pixels on the screen. The result is that a Dead character loses only the on screen build upon death...not the essence of who they are.


So we DO still adhere to the prime tenent of restarting at level one...LIKE...a brand new character....BUT...with the same build that was last killed and simply to prevent the redundant need to remember all the build settings we can either use a save preset (on pc) or have a progenitor save at the earliest oppotunity (right after the chopping block scene in Helgen).


Starting at level one with base provided skills stats and no equipment.... is still a Dead is Dead play through even if the char is a clone and there are sound logical arguments for this. Remember a real character resides in the player not the soulless machine....they can not die just because their on screen build was killed !


I had one loved char die and be restarted from scratch 243 times over four years....
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Lauren Dale
 
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Post » Tue Dec 13, 2016 9:53 pm

Great input, thanks.



I linked that page because, as you said, that′s a playstyle I like but had no idea that had a name and a following and etc, and that was the first one I saw, in the other thread.



Ultimately, I think the most important is that the only real "rule", or defining characteristics of playing like this is that your in-game death means something beyond losing some minutes.



When it comes to skyrim, I′ve done a lot powering through the game already, so DiD brings an element of role-playing that I didn′t know I missed from my youth. I like to write, so these superficial tidbits are just me drinking some coffee and playing with words. I like my chars and give it some thought to the personality I′ll play them with, but I won′t "revive" them.



In the end everyone should play however they have the most fun.


==


Ella is now level 20 and kicking serious behinds. She discovered what it means to be Dragonborn, went to hunt a dragon in Mount Anthor, stopped by the Shrine of Azura in the way, fought the dragon under an epic view of the statue and is now headed to retrieve the Horn of Jurgen Windcaller.

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Carlitos Avila
 
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Post » Tue Dec 13, 2016 12:06 pm

I like to think of DiD like this....


Reloader play punishes the character upon death (they have to keep trying...like groundhog day)


Dead is Dead play punishes the Player upon death (YOU lose all the play hours and angst that you went through keeping them alive).



The rewards are self evident....but for the uninitiated....the thrill of surviving near death scenarios bonds the player to their char in time....like a kind of Stockholm Syndrome. This makes the char feel vibrant and...alive.


Caveat...well its like that for most people....but not guarranteed of course. :)
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Paul Rice
 
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Post » Tue Dec 13, 2016 2:32 pm

aw man



RIP Ella Final-Voice


She lasted one day more than Bendtyn, died on 31. She had her head pierced through by a Master Vampire on Shriekwind Bastion while looking for the book Fragments: On Artaeum. She had so many dreams.

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Riky Carrasco
 
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Post » Tue Dec 13, 2016 3:23 pm

Dro'ava had a fairly productive first day. Traveling from the Caravan all the way to Whiterun, she grabbed a lot of Wolf pelts. Then went on a grand hunt after arriving at Whiterun and obtained a lot more pelts. Though, one of the Deer she was chasing ran awfully close to Labarythian, so she had to turn around. Luckily, as did the Deer.



She needs more arrows now.

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Clea Jamerson
 
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Post » Tue Dec 13, 2016 10:35 pm

Nutburz,


Man, What are you doin' in Shreikwind at level nuthin'


Are you surprised at dying?


I know you are prolly keen to go charging off and laying waste.....but you're doing DiD !


You wouldn't casually lay your life on the line IRL ...think of it like that.


Don't give up.....but pick your battles with care as you strengthen you char.....take tougher battles as you gradually get better....
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Amanda Leis
 
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Post » Tue Dec 13, 2016 6:40 pm


I often wonder if I go a bit too far designing my characters. I mean they rarely last long enough for me to get to know them but I design them and their personalities quite a lot.

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saxon
 
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Post » Tue Dec 13, 2016 7:04 pm

@Rick



I really just thought I was better. :P I′m probably lucky real me doesn′t have access to cool swords and angry vampires.

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Abel Vazquez
 
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Post » Tue Dec 13, 2016 4:21 pm

Hey, thanks for making a new DiD thread. get I'll the Official one up sometime tonight or tomorrow. It would be easier if it wasn't locked, might PM a Mod for a favor. Anyways, yeah hopefully that'll be up soon. And once these forums close I'll probably move them to the Beta Forums.

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lydia nekongo
 
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Post » Tue Dec 13, 2016 12:50 pm

VATROU,


Hello mate, Areial made a proper continuation thread XXVI in the correct Vatrou style :)


This thread is Nutburz personal DiD discussion thread, not a substitute for the regular DiD thread.


Cheers


Rick
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Katie Louise Ingram
 
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