Hi everybody,
I started working on a Archer Set mod for Enderal and have run into a really weird issue.
I created a new enchantment for the bow. One magic effect being frostSlowContact and the other one damaging stamina.
I don't know if Vanilla Skyrim has that too, but the frostSlowContact has a Script attached "fixfrostslow" that does alter the
targets CarryWeight too, so the SpeedMult change gets actually applied (Had to use the same trick for my custom "faster sneak boots enchant".
I changed this fixfrostslow Script to add a Debug.MessageBox when the effects starts.
Now if I remove the damageStamina Magic Effect from my Bow Enchant. The slow works, I get MessageBox popups on every
Arrow hit. And I am a happy camper.
When I add the DamageStamina Magic Effect to my Bow Enchant. Slow isn't working and I don't get any popup Messages either.
Very weird.
Am I missing something or is Skyrim finicky with more than one magical effects in one enchant. If the latter is it known what
combinations work and which ones don't???
Auxilliary question:
I was very, very stupid and edited the FrostSlowFFContact Magical Effect and fixslow Scripts directly. Instead of making my own copies.
Now they are included in my esp/bsa and if ever I release the mod would overwrite other people's vanilla magical effects. Is there a way
in CK to reverse this by telling CK, you might think these two things have to be part of my esp/bsa, but I know better. Exclude them.
any help greatly appreciated.