Your specialisation (combat, magic, stealth) combos?

Post » Sat Dec 24, 2016 8:36 pm

Ah... That's it! Thanks for clarifying for me :)



PS: You, too, Jabberdave :)

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Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Sat Dec 24, 2016 4:54 pm

I'd probably describe my current playthrough as an Imperial Battlemage, or something close to it.



I swap between One-Handed and Two-Handed swords, Heavy Armor, Smithing, Archery (to soften targets at a distance), Alteration (additional AR boost/Candlelight/Magelight/Transmute/Magic Resist), Destruction (still deciding on my favorite weapon of choice), and Block.



I use Alchemy but don't invest perks into it... more for healing potions and boosts-lite and for another method of generating cash (ingredients are free so the ROI is a no-brainer).

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Jinx Sykes
 
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Joined: Sat Jan 20, 2007 11:12 pm

Post » Sat Dec 24, 2016 7:56 pm

Arcane archer...anything with magic and either combat or stealth as a companion to it. Always hybrid characters never pure. pure bloods are stiff and booooring! :) why do just one thing when you can do like..2?
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Breautiful
 
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Joined: Tue Jan 16, 2007 6:51 am

Post » Sat Dec 24, 2016 12:53 pm

I agree about "specialist" characters. When I've played them, they do not last long. Either they get done what I had in mind for them, or, more often than not, I got bored with them. They level way too fast for my tastes :)

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Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Sat Dec 24, 2016 10:59 pm

Currently playing a Nord vampire... dual wield destruction mage, with maces and 1h axes as backup. Smithing and enchanting are required to survive in my modded, high damage game. Sneak and speech are the only other skills that have perks, and the only other ones that are higher than about 40. No armor perks, no other magic schools, no archery, no alchemy.


=== Current uncapped skills --- Player level: 112 --


Destruction level: 121


1H level: 158


Enchanting level: 98


Smithing level: 204


Sneak level: 95 + enchantments


Speech level: 102



=== Related boosted stats --- Magicka 1840, Health 1440, Stamina 990 (All are 2.5x regen rate outside of combat, In combat regen rates are 0)


Shouts are available but left unmodified from default values (so they're gimped, big time).


Estimated destruction spell output per hit: 600 + perk bonuses.


Estimated 1H output per hit: fully smithed 600 + perks + enchantment.



=== Current game difficulty: Master + damage mod ---


Average Deathlord health: 1600 to 2200.


Estimated Deathlord melee damage per hit: around 1000.


Estimated Deathlord Archer damage per hit: 1400.


Giants: damage base + 800 per hit.


Dragons / Dragon Priests / Harkon / Miraak / Ebony Warrior / Karstaag: damage base + 1200 per hit (no joke, these guys will roll you up and smoke you in a half a second flat).

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renee Duhamel
 
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Joined: Thu Dec 14, 2006 9:12 am

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