Probing for interest: seeking collaboration.

Post » Wed Dec 28, 2016 4:06 am

Good evening fellow TES lovers! Like many residents of this community, I am happily-professed and devoted fan of all things Elder Scrolls, as well as a new member to the forums. As a predominately console player, the recent release of Skyrim SE has been my introduction into the immersive world of modding and all of the amazing possibilities within. The purpose of this topic is to propose a collaboration between myself and experienced mod creators. I am a moderately skilled, self-taught casual writer with a decent knowledge of TES lore and I have a few ideas I'd like to propose. My contribution would be quest and dialogue composition (admittedly inexperienced, but after looking through examples I am confident in my ability to potentially produce this) as well as an intellectual contribution such as helping to keep everything aligned with lore or at least lore-friendly, among other things. The following is a (very) rough brainstorming composition that "came to me" during an hours-long marathon in Elder Scrolls Online. Haha. My questions are: does this sound like an interesting questline? Can it be done? Comments, criticism and hopefully replies from interested modders are welcome..



"The Elder Scrolls: Anthology of Wartime" (game script, ES)


In another great fall among many falls, The Thieves Guild has suffered from the severe economic crisis of the current age and are treading along the borderline of an impending collapse. Two of the newly christened members, novices in legerdemain at best, but fueled by a potent sense of conviction; plan to undertake an ambitious heist at the epicenter of Ada-Mantia. Within the Tower stands the mythic door, the greatest modern mystery of all time. Said to be impregnable, the lock within is comprised of thirteen slowly counter rotating rings.

- This immense storyline will focus on the plight of ongoing war between every guild of Tamriel, most notably the conflict between the Dark Brotherhood and Thieves Guild; sparked by the lucrative contract taken out on the aforementioned Thieves Guild novice and his partner, by a mysterious group know only as the "World Enders." After escaping an attempt on his life in transit to the Ur-Tower and defeating the assassin with a bit of luck, he finds the contract tucked in the assassin's pocket (in classic ES fashion) and notices the Black Hand seal along with the World Enders written as a signature. Undeterred from his goal, he rides for the site of Convention, but sends the evidence of treachery (and the metaphorical hammer that will break a centuries long unspoken truce between the two guilds) back to Daggerfall via his trusty familiar Elus (think oversized chameleon-looking daedra with a tiny satchel strapped around it's middle, a creature of Nocturnal's design and likely a unique gift, adding mystery to our protagonists background). Once the contract reaches the current Thieves Guild leader's hands, he convenes a secret midnight assembly with each TG leader from every province of Tamriel in attendance. Their reluctance for war is all too obvious, until a few unexpected guests arrive. The first of these is the leader of the Nightingales, who suggests a compromising stratagem: the Thieves Guild will conduct reconnaissance and the Nightingales will lead the assault with a little luck from their Lady and an immaculate ambush. Even with such strategy in place, the TG leaders were still reluctant, that is until the second set of uninvited guests arrived. A small tactical unit of Dark Brotherhood assassins were assembling around the inhabitants for a preemptive strike, until their cover was blown by the Nightingale leader's Shadowguard (elite personal guard) who were present unbeknownst to the rest of those inside. With the true element of surprise, the Shadowguard make quick work of the assassins, but there is still a casualty. The Daggerfall TG leader catches a fiery napalm arrow in the chest and burns alive, writhing around in agony until his death. After the brutal sight, the Thieves Guild and Nightingales declare war on the Dark Brotherhood. The events that follow are apart of a horrendous and bloody underground war culminating in an eruption that throws both guilds into the spotlight, forcing the Empire and Aldmeri Dominion into the battle as well.

- After endless research and the many distractions brought on by his place in the war, our protagonist discovered the key to the door: the Music of Creation (Morrowind theme). After braving war-torn Tamriel and reaching the Ur-Tower once again, he softly hums the tune before the door with all the faith he can muster and collapses in awe to see it remain closed. In a heartfelt display, tears stream across his face as he lifts his fists to pound the door in frustration, only to stumble through an illusion and stagger down to one knee. It unlocked, but what's inside? It must be God, has to be. And if there was ever a true parallel to our varying monotheistic religions' concept of God in the Elder Scrolls, it would be Lorkhan.

- By comedic mistake, they unlock the door and find the heartless corpse of Lorkhan, the missing god. Suddenly he is revived by the adjacent Zero stone. Thus begins the war of the Aedra.


The preceding is a collection of potential ideas with one specific goal in mind: creating the "be all, end all" TES questline of our generation.. at least it could be for me, personally. And yes, I realize the majority of it is plagued by cluttered structure and rambling, haha. But I assure you that the finished product will be immaculate.. with your help. Any and all of the details above are completely open to change pending the potential input of those who decide to join me in this great endeavor, though I feel the main plotline regarding the Tower and Aedra is sound and will be wholeheartedly accepted.


So.. thoughts?
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Vivien
 
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