[WIP] Varied Voices Skyrim

Post » Mon Jan 09, 2017 6:41 pm

Hey boys and girls, (I'm going to use my post from reddit)




(The Concept)



So I've been at home sick playing Oblivion as well as a bit of Skyrim and while playing Oblivion I remembered how only 13 voice actors were involved in Oblivion and how significant it was to the community that we had more voice actors in Skyrim. However while there's a larger number of voice actors in Skyrim there's still a lot of repetition, you can go to any city and you'll hear the same voice actors numerous times. I want to solve this.



My idea for this mod will be to replace all of the minor named NPC's with new voices. I want to avoid replacing more major characters such as Elisif, Ysolda, Balgruuf, etc because while the voice actors behind those roles voice act several other roles their voice acting is very much attached to those characters.



(Further Information)



So the game plan is to go hold by hold gradually replacing named NPC's voices with new voices until that hold is achieved followed by the next hold and the hold after that. This allows myself and any potential other modders working on this project to show a proof of concept, better quality assurance and to allow the mod to gain potential traction early on as well as allowing the mod to be more modular which does mean more work but its better for the end user.



So for this idea to work ideally it'll be one voice actor per character, obviously this will require a multitude of voice actors to complete this but that shouldn't be too big of a hurdle to achieve as there's always plenty of amateur voice actors willing to try their hand. The main issue I foresee is the beast races as generally amateur voice actors in mods add too much spin or not enough to these races.


This mod will be developed for the Skyrim Special Edition first. As obviously the SSE and Classic Skyrim creation kits are very similar it'll be very very easy to port.


(Roadmap/The Plan)



  1. The Proof Of Concept. So to start off I want to develop a proof of concept with a few other voice actors before we go on to something more ambitious. While I've already successfully attempted replacing NPC voices its not a successful proof of concept as my thick aussie accent and lack of ability to record clean audio (great mic, noisy room/house) means that its not a presentable proof of concept.




  2. Version 0.05 - Whiterun. To replace all of the minor named NPC's in for example Whiterun. Characters like the Jarl will be avoided but minor characters such as Olfrid Battle-Born, Sinmir, etc will be replaced.




  3. Version 0.1 - Whiterun Hold. The same as Version 0.05 except the entirety of the Whiterun hold.




  4. Version 1.0 - Skyrim. To replace all of the minor named NPC's in the entirety of Skyrim. Including a full edition and modular edition (for both SSE & Classic).




  5. Final bug fixes and compatibility patches.




  6. Optional Packages. E.g voice replacements for more major roles (quest givers, Jarls) and for more types of NPC's e.g generic NPC's (Guards, Bandits, etc).




  7. Finally reassess the situation. Where do we take the mod from here. Oblivion, Fallout 4 version, etc. At this point the roadmap for this particular mod has ended.






Volunteering For Voice Acting & Modding


If you're interested then awesome!



If you're a voice actor then all you need is a decent quality microphone and the ability to upload your produced content. Nothing else. You'll be able to choose your own role or alternatively volunteer for any roles. Once the proof of concept is complete there'll be a document available showing what roles are available and what roles have been filled. You'll also receive voice acting direction so that we can get the best out of you.



If you're a modder then great. Once you have an understanding of how this mod is created through the use of tutorials and direction from myself and others you'll be tasked with helping develop this mod. Now this role isn't the most essential but its really appreciated as it allows more bug fixing, compatibility patches and of course allowing the mod to be more modular.



Lastly quality assurance. If you want to volunteer to check the mod for bugs and compatibility issues then great! It really helps and it'll allow the mod to be at its full potential.


Anyone who volunteers for this project will be full credited and acknowledged. And of course if you ever come down to Australia I'll owe you a beer, bourbon, girly drink or cocktail.



(The Team)





So far the team consists of myself and 3 other voice actors with a couple more in the pipeline. And of course we have a dedicated discord channel as well as a Google Drive for content to be uploaded to.

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m Gardner
 
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