Is it at all possible to define spell magnitude of a script effect through adding another script, I was thinking along the lines of a property? Scripting is a foreign language to me, so I barely understand it.
I'm trying to create custom illusion "Command" spells, through the use of the allegiance script from the Animal Allegiance Shout. I've been using conditions in the magic effect to define the level limits of the spell, as well as dual cast effects, since spell magnitude cannot be used as opposed to regular Frenzy spells etc.
The spells work if cast single-handedly if the target's level is low enough, however dual-casting won't work despite a different level requirement. Through testing, this seems caused by the first effect failing, single cast with lower level limit, and ignoring other spell effects even if they would work.
Anyone have ideas?