Any mod that takes out Mutant Gargantuan in MMM?

Post » Mon Jul 12, 2010 5:29 am

The Gargantuan completely ruins immersion for me - this giant towering red mutant showing up in odd places (on top of building etc.)

Unfortunately, MMM doesn't come with a No Gargantuan remedy.... would someone be willing to create it?

J
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Kelvin Diaz
 
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Post » Mon Jul 12, 2010 12:20 pm

I think you can simply adjust one of the variables in MMM using Fo3Edit or the GECK.
Maybe try asking in the MMM-Thread?
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Kayla Oatney
 
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Post » Mon Jul 12, 2010 3:14 pm

Yes, that creature is one of the main things that prevents me from wanting to try MMM. I think the Behemoth is powerful enough, I certainly don't need to deal with anything more than that.
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Harry Leon
 
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Post » Mon Jul 12, 2010 9:27 am

The Gargantuan completely ruins immersion for me - this giant towering red mutant showing up in odd places (on top of building etc.)

Unfortunately, MMM doesn't come with a No Gargantuan remedy.... would someone be willing to create it?

J


I agree 100% with this. He just doesn't fit in, at least not in my world of FO3.

I don't like the looks of him, or the way he works. The Behemoth is more than capable of being the badest of the bada$$es. If someone knows a way to remove him and get the Behemoth back again, it would be most appreciated.
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Noely Ulloa
 
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Post » Mon Jul 12, 2010 3:22 pm

This sounds like something Martigen would make one of those removal-module-thingies for.
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sas
 
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Post » Mon Jul 12, 2010 11:37 am

This sounds like something Martigen would make one of those removal-module-thingies for.


Or an option in FWE's control panel.
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Oscar Vazquez
 
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Post » Mon Jul 12, 2010 6:30 pm

Or an option in FWE's control panel.

Sure, I can add that to the FWE CP.
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David Chambers
 
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