The underground 2 (help)

Post » Wed Jul 14, 2010 6:16 am

the underground is probably one of the biggest mods youll ever find. the first one is about 1 gig, the 2nd one 550mb. so its pretty long, insane, and cool. problem----LOTS OF CRASHES. Lots of puzzles and bugs. This is to discuss all that. So...lets begin


The Underground 2

I've gotten pretty far despite people talking about the CTD. ive gotten to the part where your lookin for that lost city. after the pentagram on the floor puzzle. well, only 2 times it has CTD but wouldn do it so thats how i got that far. anyone know how to fix all the CTDs? im not good with modding so if u know how to fix it through the elder scrolls: morrowind construction set, ill need step by step instructions

(ive never played the underground 1, so..idk anything about it. besides whats on number 2)
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Evaa
 
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Post » Wed Jul 14, 2010 1:37 am

ok well i keep getting stuck at the cave before poramous. ive deleted both references to vladirs crypt so i know its not the 72 hour crash. anyone know how to get past it? no console, that usually screws up my game.
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D IV
 
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Post » Tue Jul 13, 2010 7:00 pm

anyone know how to fix all the CTDs?

Have you seen the http://www.gamesas.com/index.php?/topic/1060060-the-underground-2-patch-project/page__hl__+underground%20+patch?
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anna ley
 
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Post » Tue Jul 13, 2010 8:15 pm

no patches about my problem. the only CTD ive had is at the underground cave C before revealing poramous.
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courtnay
 
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Post » Wed Jul 14, 2010 7:00 am

It's funny you're getting stuck in the tunnel BEFORE Poramous. Those tunnels have never posed a problem for me even in the unpatched version. I'm currently playtesting the patched version and everything has worked well up UNTIL Poramous. Poramous itself could still be crashy when you try to go through the trap doors.

I'm trying a fix for Poramous which SEEMS to help, though I haven't tested it fully yet. If you think it might help your problem, you could try it.

1. Of course, back up the original UG2 mod and your save files in case this doesn't work. Make a note of the mod's 'modified' date.
2. Load Morrowind, Tribunal, Bloodmoon, and UG2 in the Construction Set
3. Start the script editor (the icon that looks like a pencil)
4. Open the list of scripts (using the icon that looks like an open folder). In the original mod, look for a script A1MassDel. In the patched version, look for SCUGMassDelete.
5. Double click on the appropriate script name to open it.
6. Look for the line: PositionCell 200 200 200 0 "Qjunk" Put a semicolon in front of it: ( ; )
7. Save the script (the yellow icon that looks like a floppy disk - NOT the red one)
8. Close the script editor then save the whole mod.
9. Change the modified date back to what it was before you worked on it.

Wrye Mash makes handling the dates easier. You could also use it to try cleaning your save - I like to use Remove Debris Cells followed by Repair All and keep doing this back and forth until no more problems are found. Removed Spawned Creatures can sometimes help, though you might get a whole new set of monsters to fight. Let us know how it goes!

(Note: the unpatched version might still crash a bit because more than one such fix is needed at Poramous)
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Beat freak
 
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Post » Wed Jul 14, 2010 3:46 am

It's funny you're getting stuck in the tunnel BEFORE Poramous. Those tunnels have never posed a problem for me even in the unpatched version. I'm currently playtesting the patched version and everything has worked well up UNTIL Poramous. Poramous itself could still be crashy when you try to go through the trap doors.

I'm trying a fix for Poramous which SEEMS to help, though I haven't tested it fully yet. If you think it might help your problem, you could try it.

1. Of course, back up the original UG2 mod and your save files in case this doesn't work. Make a note of the mod's 'modified' date.
2. Load Morrowind, Tribunal, Bloodmoon, and UG2 in the Construction Set
3. Start the script editor (the icon that looks like a pencil)
4. Open the list of scripts (using the icon that looks like an open folder). In the original mod, look for a script A1MassDel. In the patched version, look for SCUGMassDelete.
5. Double click on the appropriate script name to open it.
6. Look for the line: PositionCell 200 200 200 0 "Qjunk" Put a semicolon in front of it: ( ; )
7. Save the script (the yellow icon that looks like a floppy disk - NOT the red one)
8. Close the script editor then save the whole mod.
9. Change the modified date back to what it was before you worked on it.

Wrye Mash makes handling the dates easier. You could also use it to try cleaning your save - I like to use Remove Debris Cells followed by Repair All and keep doing this back and forth until no more problems are found. Removed Spawned Creatures can sometimes help, though you might get a whole new set of monsters to fight. Let us know how it goes!

(Note: the unpatched version might still crash a bit because more than one such fix is needed at Poramous)


well its not exactly IN the tunnel. im at the tunnel, go through the door to sheogorad region, and everything is in action, wind blowing, synda lookin around, but if i try to move, it CTDs so its not the tunnel thats the problem
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Bethany Watkin
 
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