[REL] Oblivion Plants for Morrowind

Post » Wed Jul 14, 2010 8:48 pm

Just a small resource requested by Karpik777.

This mod adds the Bloodgrass, Spiddal Stick and 6 varieties of Harrada Root as well as their ingredients, from the realms of oblivion in TESIV, to the Morrowind CS. They are already set up in an esp as containers with a 50% spawn rate. All you need to do is add them to your game or mod.

I never thought that my first release would be texture/model based as I am more of a scripter than anything else. There will always be room for improvement, so I urge you to make suggestions!

This mod uses edited vanilla Morrowind models, two edited vanilla Morrowind textures and other modified textures that I have downloaded from free resource sites. Therefore they cannot be used in any game other than Morrowind.

These plants will not be affected by texture replacers.

==============================================
Oblivion Plants for Morrowind
1.0
Chainy
==============================================

INDEX:

-> Requirements
-> About this mod
-> Installation
-> Files and their Proper Directories
-> Playing this plugin
-> Known Bugs & Issues
-> Version History
-> Incompatibilities & Save game warnings
-> Credits & Usage


==============================================
REQUIREMENTS:
==============================================
Morrowind

==============================================
ABOUT THIS MOD:
===============================================
This is a modder's resource.
This adds the three types of flora as well as their ingredients from the realms of oblivion to Morrowind.
-Blood Grass
-Harrada (6 varieties)
-Spiddal Stick
The flora has already been set up in the CS with a 50% chance to spawn an ingredient, the minimum that you need to do is place them in game.

===============================================
INSTALLATION:
===============================================
Extract the contents of the 'Data Files' directory to Morrowind\Data Files

===============================================
FILES USED AND THEIR PROPER DIRECTORIES:
===============================================

~~~~~~~~~~~README FILE~~~~~~~~~~~~~~
You may delete this after a successful installation.

~~~~~~~~~ESP FILES~~~~~~~~~~~~
\Data Files\Oblivion Plants for Morrowind.esp

~~~~~~~~~~~~~~MESHES~~~~~~~~~~~~~~~~
\Data Files\Meshes\CZY\CZY_bloodgrass.nif
\Data Files\Meshes\CZY\CZY_harrada_01.nif
\Data Files\Meshes\CZY\CZY_harrada_02.nif
\Data Files\Meshes\CZY\CZY_harrada_03.nif
\Data Files\Meshes\CZY\CZY_harrada_04.nif
\Data Files\Meshes\CZY\CZY_harrada_05.nif
\Data Files\Meshes\CZY\CZY_harrada_06.nif
\Data Files\Meshes\CZY\CZY_spiddal.nif
\Data Files\Meshes\CZY\CZY_ingred_bloodgrass.nif
\Data Files\Meshes\CZY\CZY_ingred_harrada.nif
\Data Files\Meshes\CZY\CZY_ingred_spiddal_head.nif

~~~~~~~~~~~~~TEXTURES~~~~~~~~~~~~~~~
\Data Files\Textures\CZY\CZY_bloodgrass.dds
\Data Files\Textures\CZY\CZY_harrada.tga
\Data Files\Textures\CZY\CZY_harrada_02.tga
\Data Files\Textures\CZY\CZY_spiddal_center.tga
\Data Files\Textures\CZY\CZY_spiddal_petal.tga

~~~~~~~~~~~~~~ICONS~~~~~~~~~~~~~~~~~
\Data Files\Icons\CZY\CZY_bloodgrass.tga
\Data Files\Icons\CZY\CZY_harradaroot.tga
\Data Files\Icons\CZY\CZY_spiddal_head.tga

===============================================
PLAYING THIS PLUGIN:
===============================================
This is a Modder's Resource. Use it as you see fit.

===============================================
KNOWN ISSUES OR BUGS:
===============================================
None

===============================================
INCOMPATIBILITIES & SAVED GAME WARNINGS:
===============================================
Always make sure that you backup your existing savegame before use.

===============================================
CREDITS & USAGE:
===============================================
Credits go to:
-Karpik777 for requesting this resource
-The creators of Blender
-The creators of Nifskope
-CGTextures.com
-Bethesda Softworks for the meshes and textures that these were based on
-Glassboy for his readme template
-Everyone who posted in the thread

Feel free to use any of the resources I provided in this plugin, but please give credit where credit is due.
It would also be nice to know where these are being used so that I might enjoy your mod too.

I appreciate any comments, questions, suggestions or constructive criticism.


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8398

http://planetelderscrolls.gamespy.com/fms/Image.php?id=95347
http://planetelderscrolls.gamespy.com/fms/Image.php?id=95348
http://planetelderscrolls.gamespy.com/fms/Image.php?id=95349
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Wed Jul 14, 2010 7:34 pm

Downloaded it, it could turn out useful... :)
Thanks!
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Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Wed Jul 14, 2010 9:39 pm

Alright! Was about to log off when I saw this. Glad I didn't miss it. Thanks for all that work on the behalf of the rest of us Chainy. :goodjob:
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Cathrine Jack
 
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Post » Wed Jul 14, 2010 8:10 pm

Thanks guys! Hope you find it useful.

Though I don't think NOM users would find these too appetising. ;)
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Alexandra Ryan
 
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Joined: Mon Jul 31, 2006 9:01 am

Post » Wed Jul 14, 2010 4:46 pm

lol, good one. Interesting timing too. NOM is gonna be getting some long awaited upgrades soon.
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Cccurly
 
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Post » Wed Jul 14, 2010 9:12 pm

Congratulations on the release! And many thanks for making them :)
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Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Wed Jul 14, 2010 6:23 pm

Congratulations on the release! And many thanks for making them :)


No probs. Can I ask which mod you are using them for?
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Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Wed Jul 14, 2010 6:02 pm

Well, I'm toying around with a small quest mod for conjuration specialists, but if that one never gets off the ground, I'm likely to make an Oblivion house mod ;P Damn my lack of focus!
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Harry Leon
 
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Joined: Tue Jun 12, 2007 3:53 am

Post » Wed Jul 14, 2010 10:30 pm

Awesome :D

I sure have a use for these ^_^
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Grace Francis
 
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Joined: Wed Jul 19, 2006 2:51 pm

Post » Wed Jul 14, 2010 7:31 am

pretty useful but they seem to have vanished form the forums :violin: so bump so others can find this


:cookie:

wolli~
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Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Jul 14, 2010 8:15 am

This probably could use a texture update...

Has anyone even used these apart from Midgetalien? :)

Malek said on the PES page something about TR map 5... they have a daedric realm there?
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Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Wed Jul 14, 2010 5:55 pm

Hey, how come you can convert those items into Morrowind but you can't convert the broken barrels and stuff? I was talking to someone about converting the broken barrels from OB so we could use them in Pelagiad Expanded and he said that there is the legal issue that is preventing it. So why can't we do that with barrels but you doing this with the flora is legal?
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lucile
 
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Joined: Thu Mar 22, 2007 4:37 pm

Post » Wed Jul 14, 2010 9:25 pm

ermm chainy made these not converted them :P they're mutalated morrowind meshes, and yes u cant use obilvion meshes cause of legal issues ^_^
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Angela
 
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Post » Wed Jul 14, 2010 11:59 am

Hey, how come you can convert those items into Morrowind but you can't convert the broken barrels and stuff? I was talking to someone about converting the broken barrels from OB so we could use them in Pelagiad Expanded and he said that there is the legal issue that is preventing it. So why can't we do that with barrels but you doing this with the flora is legal?


Just a small resource requested by Karpik777.


This mod uses edited vanilla Morrowind models, ...


What he said.
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Neil
 
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