I run my FO3 on max settings in 1920x1200 resolution. I use a number of the graphic and hi-res texture mods out there. I have tweaked my system settings per what others have posted. Anyway, things are running well except when entering into new areas. There is a bit of a chop as new items on the horizon are loaded and rendered. If new items are not rendering, things are smooth if I am staying in the same general area. I also am not talking about transitions like from the wasteland to megaton, wasteland to metro tunnels, etc.
Here are my specs:
* I just picked up another video card and a better PSU a couple days ago, so I am crossfiring now *
VIDEO CARD #1: MSI R4890 Cyclone OC Radeon HD 4890 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFireX Support Video Card
VIDEO CARD #2: MSI R4890 Cyclone OC Radeon HD 4890 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFireX Support Video Card
PROCESSOR: Intel Core 2 Duo E8500 Wolfdale 3.16GHz 6MB L2 Cache LGA 775 65W Dual-Core Processor BX80570E8500
MOTHERBOARD: ASUSTeK Computer INC. P5E3 PRO Rev X.0x
POWER SUPPLY: CORSAIR CMPSU-850TX 850W ATX12V 2.2 / EPS12V 2.91 SLI Ready CrossFire Ready Active PFC Power Supply
RAM: G.SKILL 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 1066 (PC2 8500) Dual Channel Kit Desktop Memory Model F2-8500CL5D-4GBPK
HARD DRIVE: Single 7200RPM
COMPUTER CASE: Antec Three Hundred Black Steel ATX Mid Tower Computer Case
HEAT SINK: ZALMAN CNPS9500 AT 2 Ball CPU Cooling Fan/Heatsink
MONITOR: HannsĀ·G HG-281DPB Black 28" 3ms Widescreen LCD HDMI Monitor 500 cd/m2 800:1 Built-in Speakers
Again, it only seems to get a tad choppy when new areas/objects are loading. I am thinking my video cards are plenty powerful and again, things are super smooth when just walking around in an area like the ruins of Springvale. I am thinking it is more the transfer of information to the video cards.
I have a couple questions:
1) Does FO3 have to hit the hard drive as I move through areas to get textures or data for subsequent rendering?
2) Do you think my memory, bus speed, or processor is a bottleneck that might cause the issues I am seeing?
3) Is this chop as things load for rendering simply the nature of the beast and do others see the same issue with even higher system specs than mine?
I went ahead an enabled triple buffering on my CCC as well as removed the vsync from fallout.ini to remove the 60 FPS cap. I tested with FRAPS and normally can get 65-70 FPS when things are running smooth. When the area ahead of me has to render, it can go from 15-20 FPS for a moment as well as get choppy/laggy. If you need any additional info or testing from me, please let me know. Any help is much appreciated and thanks in advance!