» Sun Jul 18, 2010 9:58 am
I personally hope for very minor level scaling. I'd be happy for fights to start out as insanely difficult, often resulting in the PC running away, hiding, or dying. Then as the PC level, they'll be more capable against the average enemy, but by the time the PC has leveled up, the quest will send the PC to more high-leveled places like certain dungeons, or have high-leveled NPC's dispatched against them. Maybe in Raider and Bandit camps there will be different tiers of enemies to get through, so there's two lvl 15 guards, then inside there are enemies from lvl 10-15, then further in are higher ranked enemies lvl 15-20, then at the end are the bosses, some of them named, at lvl 20+. I think it would be cool if the final bosses had a minimum level then leveled up at a slightly slower rate than the PC.
Then you can scale the loot according to the area.
I'm not sure if that's how it was done in Morrowind, but in my mind, that's how I'd like it.
Off topic: I'd like it if wearing different types of armour (or not at all) had positive and negative effects on attributes. But that's just me and I'm not fussed if it's hated by everyone.