Leveling System and Armor/Weapons

Post » Sun Jul 18, 2010 3:56 am

agreed, but i have a bad feeling that oblivions ridiculous leveling system with armor and weapons is going to happen again
:sadvaultboy:

I really doubt that, this was one of the top complaints from gamers, next to psychic guards.
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Mimi BC
 
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Post » Sun Jul 18, 2010 3:51 am

I think I can speak for most people when I say we hated Oblivion's leveling system. I have to vote completely removed leveled item rewards. Sure you can give me extra gold if I do a quest at a higher level, but don't give me a cheap knock-off brand of that nice sword.

Leveling enemies with the player is important to keep the excitement up, but there are better ways to go about it. As far as leveled random enemies (bandits+marauders etc), place a cap on their level, and don't let their armor get beyond what seems reasonable for a bandit to have. Regular enemies shouldn't go past the level 6 stuff (Dwarven/chainmail). If it needs to be harder, spawn two instead. Makes it more interesting anyways. For animals, spawn multiple as well.


I really doubt that, this was one of the top complaints from gamers, next to physic guards.


Did you know you're an expert carpenter? You just hit the nail on the head.
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yessenia hermosillo
 
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Post » Sun Jul 18, 2010 9:58 am

I personally hope for very minor level scaling. I'd be happy for fights to start out as insanely difficult, often resulting in the PC running away, hiding, or dying. Then as the PC level, they'll be more capable against the average enemy, but by the time the PC has leveled up, the quest will send the PC to more high-leveled places like certain dungeons, or have high-leveled NPC's dispatched against them. Maybe in Raider and Bandit camps there will be different tiers of enemies to get through, so there's two lvl 15 guards, then inside there are enemies from lvl 10-15, then further in are higher ranked enemies lvl 15-20, then at the end are the bosses, some of them named, at lvl 20+. I think it would be cool if the final bosses had a minimum level then leveled up at a slightly slower rate than the PC.

Then you can scale the loot according to the area.

I'm not sure if that's how it was done in Morrowind, but in my mind, that's how I'd like it.

Off topic: I'd like it if wearing different types of armour (or not at all) had positive and negative effects on attributes. But that's just me and I'm not fussed if it's hated by everyone.
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Lizs
 
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Post » Sun Jul 18, 2010 1:25 pm

what did the february game informer magazine mention about the leveling system?
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Jennifer Rose
 
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