Here's some background so you understand what I'm confused about. I'm stuck in the purifier. Well, I'm not, and Sarah's not, and I assume RL-3 and Fawkes won't be, but since I'm working on a mod of Charon; well, he is. My mod has BS as a Master and when I first sent Charon through the ending I got the original, vanilla ending and was kicked out of the game. So, having zero clues why this could be, I tore parts of my mod out and tried a lot of different things over the the last two and half days and when tinkering with some scripts I did manage to get the right binks to play. I have come to the conclusion, after playing with packages and variables, etc, that I need to script all of his actions in the purifier; that I cannot use his two original AI packages that handle his actions in the purifier. Or at least I'm hoping this will solve my problem. But, anyway, even to test it I'm stuck because I'm confused about how to do the script package thing. And this is where I am hoping for some guidance.
I can grasp the concept of translating the conditions from AI packages into scripting. I'm all over that. But what I do not understand, and what I really hope someone will explain to me, is what composes the scripting equivalent of the AI package. When I look at the function AddScriptPackage it just requires the "Package ID" which is fine, but, like I said, I'm not understanding where the meat of that package comes from. Am I scripting one? I don't recall seeing an example of one anywhere. The thing about the AI package is all of that what, where, when, etc. is all there in a tasty little package all nice and neat so I'm thinking I need to recreate that. Am I correct or mistaken?
Thanks so much for any help