What Fallout game do you like most?

Post » Thu Jul 22, 2010 5:50 am

Everything is relative Gizmo my friend and subjective to your own personal tastes. Naturally, we've had this conversation many a time before and the best result that we can ever hope to get out of it is agree to disagree or in the very least respect each others' opinions on this subject. :)

Plainly put, people look for different things and get different satisfactions within the same activity. I fully understand your pov about why you want Fallout to remain in the same format as it always has been and what are your grievances with F3 as both a Fallout title and named sequel, while I believe you understand my differing perspective as why it is both a worthy sequel and game based on my own judgment.
I fully agree... but this argument can be applied even to Kool-Aid flavors, and how One would expect the red stuff to taste like strawberry, and another thinks it should taste like cherry.

Fallout 3 has two pre-existing series installments; As I've mentioned before... If Dawn of War Dark Crusade had turned DOW into a Quake like FPS... It would not only have forsaken the point of the series, but also made it impossible to even pretend to play the game in the familiar way ~which is likely the only reason you played in the first place. There are a dozen Warhammer titles, all set in the warhammer world ~but they can't all be sequels of each other for simply sharing the setting.

If someone does not like Chess (for example), why should they expect to like Chessmaster 9000, or even BattleChess; Conversely... Why make a Chess program to please persons that don't like Chess? I can see a Wizard's Chess game that plays out like in the Potter films, and that Potter fans might like it even if they don't like Chess, but unless they put a novice and an expert mode for the engine...they are clearly not making it for fans of the game ~Just fans of the setting.

I've often quoted different games which have altered their gameplay structures in order to "modernize" their titles or in the least reflect what the audience looks for during the times. Resident Evil and Metal Gear quickly spring to mind as examples of games whose core gameplay were altered and gained, not just exceeding success over their predecessors, but high critical praise for these changes.
Change is good ~Mutation is bad. Fallout 3 does not build on the parents [as it were].

The Vault Dweller's choices of dialogue were more developed and certainly hilarious (Oh that line about the sandwitch makes me giggle to this moment); but take just about any other character in the game and what you'll find are watered down and generic quest givers which offer a little information about the town you're at, the mission at hand, and maybe if you're really lucky of their background. The conversation I enjoyed the most in Fallout was with Harold because I felt he was the only real character outside the Vault Dweller who was given any sort of depth. Take anyone else: Aradesh, Tandi, your namesake, Killian, Ian, Decker, or whomever and really examine all of their dialogue and you may find what I mean. I find them about just as ordinary as any npc in F3. Chose One and the npcs of Fallout 2, the same.
Would they truly be believable if they had nothing but the perfect come-back, and flawless one-liners, and paired with professional oration all around? ~Still, some of those lines are just awesome.
http://www.imdb.com/title/tt0134648/quotes

PS Hope to see some more progress on that [censored] Enclave armor Gizmo, it rocks! :foodndrink:
Thank you very much :tops:
I really want to finish it a soon as possible, but I don't expect to have much time until the end of October. :(
My work is seasonal, and this is the season.

@Andaius below:
Thanks :tops:
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.X chantelle .x Smith
 
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Post » Thu Jul 22, 2010 12:34 am

Thank you very much :tops:
I really want to finish it a soon as possible, but I don't expect to have much time until the end of October. :(
My work is seasonal, and this is the season.


Yeah, I can't wait either looks excellent so far. (Sorry for the OT) :P
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Dj Matty P
 
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Post » Wed Jul 21, 2010 6:44 pm

Fallout 3 has two pre-existing series installments; As I've mentioned before... If Dawn of War Dark Crusade had turned DOW into a Quake like FPS... It would not only have forsaken the point of the series, but also made it impossible to even pretend to play the game in the familiar way ~which is likely the only reason you played in the first place. There are a dozen Warhammer titles, all set in the warhammer world ~but they can't all be sequels of each other for simply sharing the setting.


Not necessarily every player would have the same sentiments as you. I for example wouldn't mind very much a Dawn of War shooter myself. My argument has always been that because something is different than what came before it doesn't necessarily mean it is a bad thing. Yes F3 departs from the gameplay that 1 and 2 had, but that in and of itself does not make it a bad or improper sequel.

Had F3 been and adventure game or an RTS then I would have felt it inappropriate for it to be called F3. The game is still an RPG, as long as it remains within the same gaming genre then I feel it can be interpreted as a sequel, even if some of the core mechanics are different.

Change is good ~Mutation is bad. Fallout 3 does not build on the parents [as it were].


Neither did Resident Evil 4 when it changed its gameplay from Resident Evil 3, nor did Metal Gear Solid when it changed from the format of Metal Gear 2. Sure there are similarities but there were fundamental core changes to the mechanics of the game. I feel F3 is similar to these cases.

Would they truly be believable if they had nothing but the perfect come-back, and flawless one-liners, and paired with professional oration all around? ~Still, some of those lines are just awesome.
http://www.imdb.com/title/tt0134648/quotes


You missed my point enterely. My point is that for all the flak F3 gets for its dialogue, the original Fallouts also fail to provide any deeper characters or dialogue, outside the speech choices of the PC. Hence my opinion that F3 should not be chastized so much for dialogue when the originals didn't really provide much better.

In any case I think further discussion might derail the main topic so I guess I'll keep my trap shut hehe.

Thank you very much :tops:
I really want to finish it a soon as possible, but I don't expect to have much time until the end of October. :(
My work is seasonal, and this is the season.


That's perfectly ok, no pressure at all. The thread had been a bit silenced for a while so I figured I'd :poke: LOL
In any case can't wait to see those bad boys around, I'm already stockpiling my mininukes in preparations of encountering their patrols :ahhh:

@Ausir: That is your opinion and I respect that. In opposite fashion, it makes no difference to me in order to enjoy the games for what they are themselves and I enjoy F3 for very different reasons than I enjoyed F1-2.
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Matt Terry
 
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Post » Thu Jul 22, 2010 4:30 am

Had F3 been and adventure game or an RTS then I would have felt it inappropriate for it to be called F3. The game is still an RPG, as long as it remains within the same gaming genre then I feel it can be interpreted as a sequel, even if some of the core mechanics are different.


Same broadly defined genre, just like both Civilization and StarCraft are both "strategy" games. But I won't want a sequel to Civilization to be turned into a StarCraft clone.
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remi lasisi
 
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Post » Thu Jul 22, 2010 4:20 am

Not necessarily every player would have the same sentiments as you. I for example wouldn't mind very much a Dawn of War shooter myself.
Rhetorical Question: Would you want a Dawn of War shooter, or a Warhammer 40k shooter (and what exactly is the definable difference?)

For me... Dawn of War is a defined series gameplay set within the Warhammer 40k universe ~Any other style of play... is simply another Warhammer game.

Had F3 been and adventure game or an RTS then I would have felt it inappropriate for it to be called F3. The game is still an RPG, as long as it remains within the same gaming genre then I feel it can be interpreted as a sequel, even if some of the core mechanics are different.

Neither did Resident Evil 4 when it changed its gameplay from Resident Evil 3, nor did Metal Gear Solid when it changed from the format of Metal Gear 2. Sure there are similarities but there were fundamental core changes to the mechanics of the game. I feel F3 is similar to these cases.
Unfortunately I've not played either of those.

You missed my point enterely. My point is that for all the flak F3 gets for its dialogue, the original Fallouts also fail to provide any deeper characters or dialogue, outside the speech choices of the PC. Hence my opinion that F3 should not be chastized so much for dialogue when the originals didn't really provide much better.
Actually... The "tell me abouts" have some dialogs that you cannot get except by asking. (I was hoping for improved "tell me abouts" in FO3). True its just incidental stuff, but neat stuff just the same.

In any case I think further discussion might derail the main topic so I guess I'll keep my trap shut hehe.
Same here. :embarrass:
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Wayland Neace
 
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Post » Thu Jul 22, 2010 10:23 am

Fallout 3 of course because of Sierra Petrovita!!!
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cosmo valerga
 
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Post » Wed Jul 21, 2010 9:08 pm

Fallout 3 with or without DLC, for me. I've played, hm, all of the above except tactics, I think, and just did not like them. At all. I tried to like the first two, I really did, but I just couldn't. None of the older games really do anything for me personally.
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Yvonne
 
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Post » Wed Jul 21, 2010 9:24 pm

Fo1. FO2 felt like the worst attempt at a post-apocalyptic game then anything. All the weapons also just made the fact there's like 10 attack animations, and at most 20 different models for the guns more obvious.
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Margarita Diaz
 
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Post » Thu Jul 22, 2010 2:18 am

Fallout 3 with all DLC's, and Fallout 2.
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Adam Kriner
 
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