wolli's projects

Post » Fri Jul 23, 2010 3:43 pm

i made something finally

first, some mushrooms, they just look like toadstool mushrooms (red caps, white stem) there a modder's resource so you can use them as much as you want.
download:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8525
pic: http://i740.photobucket.com/albums/xx49/wollibeebee/wl_better_res_shrms.png?t=1277267645


second: the white bridges :shrug: just a simple retex of the dwarven bridge but white, it's a resource so you can use it where ever you want.
looks pretty nordie though.
dl: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8527
pic: http://i740.photobucket.com/albums/xx49/wollibeebee/bridge_white.png?t=1277245964


last: immersive striderports, puts stalls, npc, cargo and all that stuff, making them actually look like the main source of travel for most of morrowind's citizens.
this mod will have heaps of conflicts if you use town expanders (not all), but i'm sure you could delete most the stuff in the cs or in
enhanced editor that conflitcs with anything
download: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8528
http://s740.photobucket.com/albums/xx49/wollibeebee/imersive%20striderports/

thats all for today. but now that i have some mods up is there anyway to make my last mod (the treehouse) come up as mine and not another account that i used,
like switch them some how so i can link my mods in my sig? please help me out with this one?

I know this isn't all top notch new game style with magical stuff just jumping out of it, but every one starts some where, i only just taught my self nifskope and photoshop :P but it's the best i can do for now :) sorry for spelling i just got a new laptop and it's had enough remembering where the buttons are and how hard to press them as well as my gramma :wacko:
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Skivs
 
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Post » Fri Jul 23, 2010 7:04 pm

ok the bottles dont work btw, also i made some better mushrooms
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Stephanie I
 
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Post » Fri Jul 23, 2010 8:17 am

just finished this off (i had alot of unfinished projects hangging around :shakehead: )

here's a quick pic from a day or two ago:
http://i740.photobucket.com/albums/xx49/wollibeebee/MGEScreenshot43.png?t=1277366437
although the chains a darker shade now. (clipping due to better bodies, not the meshes)

pes:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8535
enjoy (expecially you jeff!) and i know it's pretty basic just a colour change followed by a desaturate and some red highlighting, but... i like it!


SO MUCH ENTHUSIASM AROUND HERE!
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BlackaneseB
 
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Post » Fri Jul 23, 2010 4:13 pm

double post
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gemma
 
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Post » Fri Jul 23, 2010 5:23 pm

my 4th post in a row.........DOES ANYBODY EVEN LIKE THIS STUFF?
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Saul C
 
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Post » Fri Jul 23, 2010 11:14 am

Well, I'm intrigued by the Strider Ports, and may give it a try soon. Of course, a few screen shots would help.
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Alexis Acevedo
 
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Post » Fri Jul 23, 2010 5:31 am

I agree with Tronvillain, the strider ports mod sounds interesting. Though I would like some screenshots as well. As for the rest of your work, they just seem a bit too saturated for my tastes.

Please don't let this discourage you from making more, everyone has their own preferences. The key to modding is that if you like it then its good, if you release it then maybe someone else will have the same appreciation for it that you do. You mod for yourself. We are all a bunch of selfish little kumquats.

Happing Modding! :wave:
-Melchior Dahrk
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Alex [AK]
 
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Post » Fri Jul 23, 2010 4:29 pm

thanks melchior i was starting to feel useless at this, i do mod for myself, and i thought that might be the problem :P
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CHANONE
 
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Post » Fri Jul 23, 2010 6:34 pm

[quote name='wollibeebee' date='23 June 2010 - 11:23 PM' timestamp='1277360583' post='16082879']
.
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Claudz
 
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Post » Fri Jul 23, 2010 11:16 am

just finished this off (i had alot of unfinished projects hangging around :shakehead: )

here's a quick pic from a day or two ago:
http://i740.photobucket.com/albums/xx49/wollibeebee/MGEScreenshot43.png?t=1277366437
although the chains a darker shade now. (clipping due to not launching better bodies, not the meshes)

pes:

enjoy (expecially you jeff!) and i know it's pretty basic just a colour change followed by a desaturate and some red highlighting, but... i like it!


SO MUCH ENTHUSIASM AROUND HERE!



it's up on pes, but it clips with bb heaps in the greaves area, gonna see about making some bb greaves
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Cody Banks
 
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Post » Fri Jul 23, 2010 6:59 pm

SCREENS! :celebration: just went on a picture spree of my striderports mod: http://s740.photobucket.com/albums/xx49/wollibeebee/imersive%20striderports/ :mohawk: enjoy, and remember IT CONFLICTS
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Stacey Mason
 
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Post » Fri Jul 23, 2010 7:55 am

.
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Melung Chan
 
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Post » Fri Jul 23, 2010 7:12 pm

The issue with the shade armour greaves clipping with better bodies is due to the upper leg parts not being biped in the CS.

Just tried the armur out in game and it looks great. :thumbsup:
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Hella Beast
 
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Post » Fri Jul 23, 2010 6:58 pm

well, i must have uploaded the wrong esp, i'll uplaod the other working one now, pretty srtange though :ahhh:


edit: done
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James Baldwin
 
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Post » Fri Jul 23, 2010 3:05 pm

Just wanted to say that I just downloaded your immersive strider ports mod. It looks fantastic and I look forward to trying it out tomorrow. Thanks for uploading : )
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Liii BLATES
 
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Post » Fri Jul 23, 2010 6:59 am

Thank you. Good work.
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Solina971
 
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Post » Fri Jul 23, 2010 7:10 pm

ahhhhh, thanks guys ^_^
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Catherine N
 
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Post » Fri Jul 23, 2010 5:47 pm

i haven't done vivec, it seams to out of the way of the rest of the city, and wouldn't they just cart there crates and stuff to eabonheart anyway? plus who really neads to move cargo from vivec, it's the richest city isn't it?



I would disagree with your logic for not doing Vivec as overland travel to and from the capital would surely make it one of Vvardenfells busiest strider ports ? Sea transportation isn't always the best option, what about travellers who suffer from seasickness, or fear shipwrecks and/or pirates? When there is stormy weather or on calm days with little or no wind , Morrowinds sailing ships won't be going anywhere fast meaning that land travel could well be the fastest method of travel at least under certain circumstances. Besides which a built up strider port outside Vivec doesn't look so out of place when we start adding mods that place buildings and NPC's in the general area .
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Emily Graham
 
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Post » Fri Jul 23, 2010 10:39 am

:blink: ok, maybe when i finish this mod off (fix some of the bugs that have been reported etc) i'll do it, infact i might do it in a moment, been on blender for most the day :user: :bonk:
do it in a minute and i'll include it this time, and fix the stuck npc's in some of the ports ;)

haha i have to DL it first
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Rachell Katherine
 
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Post » Fri Jul 23, 2010 1:53 pm

oops accidental message quoted the main post :mad:
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Stacyia
 
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