Brian WIlkes

Post » Sat Jul 24, 2010 8:45 am

I wish you could adopt Brian, I thought Billy Creel and Maggie were a hint that you would be able to adopt Brian but no.
I don't understand why he isn't at least a companion until you find him a new home. I battled my way to Rivet City and then this little kid who is afraid of puny ants somehow gets there on his own completely unscathed! I mean you take that hoker from Duke's place with you to Rivet City so why not Brian? It seems far more logical that you would protect a child who is vulnerable and alone in the world than a woman who is essentially safe although she doesn't like being there.
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Romy Welsch
 
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Post » Sat Jul 24, 2010 8:32 am

Children cannot be hurt in the game and it would be... well, "complicated"... to give him a gun and make him shoot monsters and other threats. Therefore, the only solution would be to make him run away whenever you had to face an enemy, and this would just annoy the player because you'd be constantly having to backtrack in order to reunite with Brian. So I think the devs thought the better way to do it was to make the boy go there by himself.
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suniti
 
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Post » Sat Jul 24, 2010 5:24 pm

I think there's a trick or glitch to where you can get Bumble as a follower right? Try that and maybe she can be your Lone Wanderer's "adobted daughter". You have to gain access to Little Lamplight then talk to Eulogy about capturing kids there, then convince Bumble to follow you. Try not to get her to talk to the female slaver though or she'll get captured and taken away.
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Lory Da Costa
 
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Post » Sat Jul 24, 2010 5:40 am

I wish you could adopt Brian, I thought Billy Creel and Maggie were a hint that you would be able to adopt Brian but no.
I don't understand why he isn't at least a companion until you find him a new home. I battled my way to Rivet City and then this little kid who is afraid of puny ants somehow gets there on his own completely unscathed! I mean you take that hoker from Duke's place with you to Rivet City so why not Brian? It seems far more logical that you would protect a child who is vulnerable and alone in the world than a woman who is essentially safe although she doesn't like being there.

Brian Wilkes is an arrogant, whiney, snot nosed brat that needs to DIE.
he tells me I'm selfish... REALLY? little s***! its a cruel world boy.. pick up a gun and grow some.
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Tom Flanagan
 
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Post » Sat Jul 24, 2010 6:39 pm

Yeh, well if you could kill kids in this game, I don't think any country would allow it becuase its so wrong. Him being a companion wouldn't really help you anyway, becuase he hides and runs away from anything that you come across...
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Kim Kay
 
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Post » Sat Jul 24, 2010 9:59 am

So why can you kill advlts but not kids? What so wrong about that? =/
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Princess Johnson
 
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Post » Sat Jul 24, 2010 8:18 am

Let's not bring that debate up again.

As for Brian Wilkes being a companion...It'd be odd seeing him weilding a fatman shooting down behemoths.

Plus, some folks may not like it as you're pretty much gonna put the kid in mortal danger (regardless of him being immortal).
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Chantelle Walker
 
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Post » Sat Jul 24, 2010 5:16 pm

The moderators have made it clear in other threads that the topic of causing injury to child NPCs is not permitted on these forums.

That said, there's a lot of things kids can do that the player can't; they can use smaller entrances and exits than the player can (for example, the sewer grate in Paradise Falls). Presumably they can sneak and hide better than advlts, hence why Bryan is still alive when everyone in Grayditch older than he is is dead (aside from Doc Lesko). And the kids at Little Lamplight prove that children can also be effective with guns against intruders and the dangers of the wastes (gate guards, scavenger teams).
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Carys
 
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Post » Sat Jul 24, 2010 3:31 pm

The moderators have made it clear in other threads that the topic of causing injury to child NPCs is not permitted on these forums.

That said, there's a lot of things kids can do that the player can't; they can use smaller entrances and exits than the player can (for example, the sewer grate in Paradise Falls). Presumably they can sneak and hide better than advlts, hence why Bryan is still alive when everyone in Grayditch older than he is is dead (aside from Doc Lesko). And the kids at Little Lamplight prove that children can also be effective with guns against intruders and the dangers of the wastes (gate guards, scavenger teams).


Don't forget Sally On Mothership Zeta! She even uses a grenade on the bad green dudes!
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I love YOu
 
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Post » Sat Jul 24, 2010 6:44 am

If you want to "adopt" Bryan, this can be done via roleplay. Simply leave him in Grayditch, and establish your own base of operations there, maybe in Brandice's house, so you'll always have a bed available (Bryan has his own "owned" bed, but sometimes sleeps in his dad's bed, making it unusable). The Wilkes house has a refrigerator you can fill with food and water, a first aid box you can fill with medicine, and a number of metal boxes you can fill with baseballs, toy cars, and teddy bears. And, via reverse-pickpocketing, you can even give him better clothes and a weapon of your choosing. Of course, you have to put up with Three-dog accusing you of leaving him in the port-a-shelter, but you can tune in to Eden, Agatha, or radio silence.

As for why he doesn't follow you, it's because having an unkillable follower who flees from danger is an exercise in pointlessness. If you feel bad about it, slip him some armor and a weapon before dispatching him off to wherever.


QUOTE: The moderators have made it clear in other threads that the topic of causing injury to child NPCs is not permitted on these forums

Does that include my wishing there was a game mod that would let you wash Macready's mouth out with soap?
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kevin ball
 
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Post » Sat Jul 24, 2010 7:30 pm

...
Does that include my wishing there was a game mod that would let you wash Macready's mouth out with soap?
LOL
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Jack Walker
 
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