I've been working on opening up the Strip worldspace (using Tarrant's modder's resource esm), and I can't find the script that controls securitrons be deactivated/activated in response to them being upgraded to mark2. I was wondering if anyone knew where this was located, or would try to find it for me.
I'm sure I'll find it eventually on my own, but I would very much appreciate some help with this. I feel like I'm frying my brain on this first GECK project, trying to control the handful of extra drunks I've added to the area. Now I lost something that I swear I found just yesterday.