Help! Why is this happening?

Post » Sat Jul 24, 2010 8:21 pm

I've just downloaded the Neverhalls mod, but when I go inside it looks like this:

http://img337.imageshack.us/img337/7360/halls.jpg

while the screenshots from PES look like this:

http://planetelderscrolls.gamespy.com/fms/Image.php?id=60733
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Yvonne Gruening
 
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Post » Sun Jul 25, 2010 7:26 am

the reflection maps are screwed up. so I assume either you are not using MCP's reflection/bump map fix or your your video card doesn't support them porpperly.

the latter means that there are only two ways to fix this (besidse getting a better video card):
either remove the reflection map of every mesh by hand (e.g. with NifScope)
or replace the reflection maps with a "dummy".
Bahamut provided a fix for his http://www.gamesas.com/index.php?/topic/1101038-relz-sotonhorian-armor-morrowind-edition/page__st__20 for BlackLion who has similar problem like you. perhaps you can use this dummy reflection map to replace any reflection maps the Neverhalls meshes use (if you're lucky the use all the same ref map).

oh, and just for my pleasure to act like a smart ass:
with over 860 posts you should know that "Help! Why is this happening?" isn't a good topic name.
next time try to include/explain your actual problem in the topics name (e.g. "Neverhall graphics problem" or something similar).
:foodndrink:
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Bones47
 
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Post » Sun Jul 25, 2010 7:48 am

haha thanks, I'll keep that last part in mind the next time I make a please help me thread :-P

so I know I have the mcp installed with the reflection/bump map fix, which means that my graphics card is the problem. Bummer :( looks like I'll have to learn to use nifskope, because bahamut's dummy fix works when I can deduce what the reflect map textures are, but sometimes they're not named obviously enough for me to get them all.

Thanks for the help :)



EDIT: are .tga files always reflection maps? and conversely, are reflection maps always .tga files?
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Laura Hicks
 
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Post » Sun Jul 25, 2010 1:06 am

it's the meshes that have textures on them that reflect not the textures i've added .dds reflective textures to things and it works so i guess not
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Harry-James Payne
 
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Post » Sat Jul 24, 2010 11:18 pm

the reflection maps are screwed up. so I assume either you are not using MCP's reflection/bump map fix or your your video card doesn't support them porpperly.

:foodndrink:


Just to clarify, MCP doesn't enable the engine to render reflections and or bump maps. This has always been possible. MCP has enabled the ability to render these effects on skinned models, and also to render them more accurately based on local lighting. In short, you do not need MCP to render the effects.

EDIT: are .tga files always reflection maps? and conversely, are reflection maps always .tga files?


Reflection maps are always reflection maps only when you direct them to be so. :) The file format you use doesn't matter in this regard so long as the engine can read them. The engine can read DDS, TGA, and I think BMP. These can be used as any sort of map including, but not limited to, reflection maps.


As for the original question. In your screen it looks as though your game is rendering the reflection maps but not the normal/bump maps. I really don't have a solution however. :shrug:
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Far'ed K.G.h.m
 
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Post » Sun Jul 25, 2010 6:05 am

are .tga files always reflection maps? and conversely, are reflection maps always .tga files?


no. tga is just a file format for images with an alpha channel.
and as wolli said: the reflection map can be a dds file (or of any format which features an alpha channel and is supported by morrowind).
so unfortunately you cannot designate the ref map with it's file format.

the easiest way is to open one nif in NifScope and take a look at the texture properties. most likely similar meshes (interior meshes in your case) will use the same reflection map.

if you're unsure, just open the textures and take a look at them. reflection maps most likely don't look like actual textures. most ref maps i know look more like greyscale patterns on solid black or transparent ground (depending on which program you use to open them).
you could try http://www.btinternet.com/~mnwright/programs/dxtbmp.htm to open them. it supports TGA, DDS and even DXT compression.

if you're still unsure, backup the textures and replace one by one with a dummy and look ingame if the weird reflection is gone.

if it's still there, it is the bump map, like AOF said ( and in this case i can't help you either :( )
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MR.BIGG
 
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