New Gameplay Video, Dev Diary

Post » Mon Jul 26, 2010 6:27 am

Looks awesome. Keep up the good work! I love to see the amount of care being put into a game again... it's been too long since I've seen a game like this.
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Big mike
 
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Post » Mon Jul 26, 2010 3:57 am

I think I might want to play with no HUD elements for the full emersion. The game's that beautiful.
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anna ley
 
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Post » Sun Jul 25, 2010 6:38 pm

I think I might want to play with no HUD elements for the full emersion. The game's that beautiful.


I think I need to play with UI so I can see what and when I can use my abilities, and to see my ammo count and HP :P

But yes.. The game looks really nice :>
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Chloe Yarnall
 
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Post » Sun Jul 25, 2010 6:40 pm

A minimal HUD option would great.
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Damned_Queen
 
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Post » Sun Jul 25, 2010 7:11 pm

I had pushed Brink to the back of my mind trying not to think about it, and you have to go and put out another awesome video.
This is turning into a love hate relationship which isn't healthy! *shakes fist in anger while drooling* Im about to ban myself from the website until the game is released. It just hurts too much, and im running out of saliva. :)
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Cesar Gomez
 
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Post » Sun Jul 25, 2010 7:40 pm

But why can you make a gun that's reduces damage to zero? :l


Maybe it's from a custom game? Like a "knife only" match?
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Sammygirl
 
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Post » Mon Jul 26, 2010 3:56 am

But why can you make a gun that's reduces damage to zero? :l

I guess (but this comes totally out of the blue), that all weapons share the same minimum damage (let's say it's 5). So after a certain distance every weapon will deal the same damage (this certain distance is unique to every weapon though). After the max range of the weapon, it won't be able to deal damage at all, of course.
So if you customise your weapon in a way that it deals "zero" damage, this just means it deals the same (minimal) damage throughout it's firing range.

A minimal HUD option would great.

Didn't they mention they want to add an option which blends out UI-Elements when they're not active?

---

About the Dev-Diary:

What really caught my eye was this:
"chatting with some hardcoe PC players revealed a little secret: when playing online matches on the PC, they would disable all ambient sounds so they could hear the footsteps of their enemies"

and a little later:
"For starters, each weight class has its own selection of footsteps, so you can hear if that’s a light, medium, or heavy body-type coming around that next corner just by the sound of their footsteps." & "we recorded everything from the Foley of clothing (which actually changes depending on how much clothing you have on your character)"


So they obviously allow us the sound[censored].
But on a so very detailed stage, that some players will probably be able to tell if 'The Fortress' or 'The Anger' is about to come around the corner? That's impressive!


"When you hear a Browning M1918 medium machine gun chugging, coughing and clacking its way through a belt of .30 ammunition, it sounds very different from a modern weapon like an M249 Minimi firing 5.56mm ammo (but we recorded that too, just in case)."


:lol: Just in case.


Also this sounds great:
"an entire second range of iron-sighted sounds for each weapon, which feel distinctly more mechanical and “closer to the inner workings” than their hip-shooting counterparts"


Not only it will most likely be louder firing while ADSing, but also sound different! Amazing!


Gonna watch the video now. :lol:


EDIT: Wow, I think I came a little on that shotgun slide at ~0:37.

Also this video gives a lot of insight on many hot topics in this forums.


FIRST - Death Animations
It actually seems that the avatars do use the same animation over and over again.
So even though the overall quality of animations in BRINK appears to be superb, this is a minor letdown.
(Also characters do react on bullet impacts.)

SECOND - Accents
I believe the second voice acting we hear ("I am ready!") is either a French or German accent.

THIRD - Weapon Skins (has been mentioned in this thread already)
There seem to be lots and lots of weapon skins. The least are basic.
I've seen a zebra-paintjob for the Heavy Machinegun, a red-base yellow-star (soviet style?) paintjob for an Assault Rifle and some funny Shark-paintjob for a revolver.
The Shotgun can be used with a silencer.
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Susan
 
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Post » Mon Jul 26, 2010 2:49 am

I loled at the grenade being thrown then the guy just falling over like he tripped......:(
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Nicola
 
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Post » Mon Jul 26, 2010 12:05 am

But why can you make a gun that's reduces damage to zero? :l

Maybe it's just the lowest damage. NOT zero. Akin to a shotgun basically having ZERO accuracy at range.
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oliver klosoff
 
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Post » Sun Jul 25, 2010 7:14 pm

Thanks for the new video, Ive been waiting for a new vid :biggrin:
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Felix Walde
 
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Post » Sun Jul 25, 2010 8:04 pm

I've watched it at least 40 times today.
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Pants
 
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Post » Mon Jul 26, 2010 2:05 am

Wow! I missed this earlier.
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Guinevere Wood
 
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Post » Mon Jul 26, 2010 4:26 am

The damage isn't at zero. The red bar just means that it's reduced. The way you're seeing it the beginning of the red bar indicates the damage but it's the end of the red bar that indicates the damage. Just look at the other gun right after it, it has 3 red bars, but also have grey bars to show how much of that stat was lost. If you look REALLY closely you can see a little grey line at the end to show the loss. Not a big damage loss but probably enough to add an extra shot to kill.

Also that second pistol has a 27 bullet mag. Holy S#@$!
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Rachell Katherine
 
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Post » Mon Jul 26, 2010 2:35 am

Is it just me or is that a Molotov on :43. And possibly Incendiary ammo on :39
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Kanaoka
 
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Post » Mon Jul 26, 2010 4:20 am

Dev diary sounds amazing! Even looking more forward to this game!

Is there any way I can download the new gameplay video? I am now in an area with very, very, very slow internet so buffering it is near impossible. And I want to watch it over and over, so I'd like to just download it? Anybody have a link?
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keri seymour
 
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Post » Mon Jul 26, 2010 9:11 am

Dev diary sounds amazing! Even looking more forward to this game!

Is there any way I can download the new gameplay video? I am now in an area with very, very, very slow internet so buffering it is near impossible. And I want to watch it over and over, so I'd like to just download it? Anybody have a link?

http://www.gamespot.com/ps3/action/brink/video/6286590
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Lynne Hinton
 
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Post » Mon Jul 26, 2010 8:16 am

Is it just me or is that a Molotov on :43. And possibly Incendiary ammo on :39

Yes, molotovs are in (after they were removed). There are different types of ammo that can be distributed by the soldier. It's one of their skills.

Dev diary sounds amazing! Even looking more forward to this game!

Is there any way I can download the new gameplay video? I am now in an area with very, very, very slow internet so buffering it is near impossible. And I want to watch it over and over, so I'd like to just download it? Anybody have a link?

There's a fankit somewhere on the mainpage containing a lot of videos like the dev diaries.

Edit: Ray was faster
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yermom
 
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Post » Mon Jul 26, 2010 1:04 am

There's a fankit somewhere on the mainpage containing a lot of videos like the dev diaries.

The Fansite Kit does not include videos.
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Maya Maya
 
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Post » Sun Jul 25, 2010 7:24 pm

The Fansite Kit does not include videos.

I thought it included the first five dev diaries. I didn't download thus you're probably right.
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Kit Marsden
 
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Post » Mon Jul 26, 2010 7:25 am

I thought it included the first five dev diaries. I didn't download thus you're probably right.

I think the dev diaries in the fankit were the written ones, like the recent one talking with Chris Sweetman about sound.
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Eilidh Brian
 
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Post » Sun Jul 25, 2010 6:55 pm

Customization looks diverse, the method looks clean with a lot of functionality, the sounds are just great, and the SMART gunplay has me antsy to play!

Now, if the pre-orders could get beta access, I would be a happy customer.
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sam westover
 
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Post » Mon Jul 26, 2010 7:24 am

Yes, molotovs are in (after they were removed). There are different types of ammo that can be distributed by the soldier. It's one of their skills.


There's a fankit somewhere on the mainpage containing a lot of videos like the dev diaries.

Edit: Ray was faster

Thanks :foodndrink:
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Alexander Lee
 
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Post » Mon Jul 26, 2010 2:38 am

When it started I was like :o

Then when I saw the minigun I was like :evil:
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Krystina Proietti
 
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