Daggerfall "tutorial" dungeon

Post » Thu Jul 29, 2010 10:48 am

Shout "ROCK ON!" As loud as you can! :P
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IsAiah AkA figgy
 
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Post » Thu Jul 29, 2010 7:20 am

Bug?? Daggerfall has no bugs. That industrial/techno music you sometimes hear is just another intended feature that we don't yet fully understand, like The Void or all the crashes.

The crashes are there to ensure that players don't spend too much time playing the game. :)

The Void is there for lazy people. :)

And the techno music is just techno music. :D

Anyway, I actually think that Arena's opening dungeon crawl is harder. There isn't even a tutorial; you're just set up against a bunch of pike-wielding goblins and expected to figure out how to kill them on your own.
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x_JeNnY_x
 
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Post » Thu Jul 29, 2010 5:33 pm

Anyway, I actually think that Arena's opening dungeon crawl is harder. There isn't even a tutorial; you're just set up against a bunch of pike-wielding goblins and expected to figure out how to kill them on your own.

TBH, the only real difficulty for me was figuring out where they meant by "left, at the end of a hall" to find the teleporter out of there. I literally explored around half of the dungeon before finding it. It was pretty easy for the most part, without the "OMG YOU JUST DIED BUT DIDN'T SEE WHAT ATTACKED YOU" bit that Daggerfall's "Privateer's Hold" had.
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Ellie English
 
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Post » Thu Jul 29, 2010 8:12 pm

For the audio bug, are you talking about some odd sound that almost sounds like poor techno music?

Are we talking about that cacophony of electrical-sounding "FZZZFPHVT FZZZSHHHHH ZZFFSSTTVV" sounds that often occur after killing an enemy (seems to mostly happen with spellcasters)?

Or are we talking about the [censored] MIDI composition you hear when testing your music device on the setup application? :rock:
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Brian Newman
 
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Post » Thu Jul 29, 2010 6:54 pm

I'm pretty sure, from the sounds of everyone speaking, that we were talking of the former. I never cared much for the MIDI test track. At least compared to the voice test track.
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Colton Idonthavealastna
 
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Post » Thu Jul 29, 2010 8:59 am

Hehe, I thought I was the only one that got the techno music bug. I always thought it was caused by some hardware problem on my old DOS computor, untill I heard it on Dosbox as well, and realised its just another DF bug.

I didn't mind the techno-bug. Sometimes, when you're surrounded by Ancient Liches in a rambling dungeon with no exit, you just gotta get down and rock out.
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Karen anwyn Green
 
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Post » Thu Jul 29, 2010 10:43 am

I liked it. I wish more games would throw you into the fire like that. It's better than jerking you around and letting you think your character build is at all good. Of course, I really struggled to get out the first time, but that's life baby.

I started playing again for the first time in years and I was amazed at how well the layout of Privateer's Hold was etched in my memory. Can't say that with any other dungeon in any other game.
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Pete Schmitzer
 
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Post » Thu Jul 29, 2010 7:28 pm

Bug?? Daggerfall has no bugs. That industrial/techno music you sometimes hear is just another intended feature that we don't yet fully understand, like The Void or all the crashes.

True...it's a bug only if you intend to fix it, otherwise it's a feature.

I can just pretend it's soundtrack provided by DJ Shadow or Daft Punk. "Hee-oo-mmm-annnn."
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danni Marchant
 
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