I'm starting with a tree trunk/log but am having some trouble. This is copy and pasted from my other thread.
I'll try and grab a picture of what I have so far so you can get a better idea.
Thanks very much.
I'll try and grab a picture of what I have so far so you can get a better idea.
Thanks very much.
First, love the avatar
Second, what I've seen done in the Fallout3 models for broken ends/things like that is a combination of making a rough-break in the model combined with a texture that makes the roughened model edge look even more broken and natural. For the modeling part, if you are starting with a cylinder-like tree, you'll have to spend some time in Blender making one end look broken. There's no easy formula for something like that, but it's also not as difficult as it might seem once you get started moving vertices around. If you take one end of a cylinder, close it up so the verticies all converge in the center, what I would do is add more geometry (vertices) to that bottom and then start moving the vertices in and out, shaping it like clay. This is really a sculpting job in my mind, and the common commands I use to mold the clay would be:
1. Select two or more points so you have 1 or more lines high-lighted, and press, "W" then "1" - which will add a verticies in-between the points selected, "Splitting" the geometry so you have more vertices to move. With the same goal to add more geometry, you can also press, "W" and "2" to add 2 splits, or W 3 for 3 splits, etc. Play around with it - Control-Z undoes any damage.
2. Hold down Control and en-circle verticies with your mouse to select them all. This is handy for moving entire edges around, or when splitting verticies like in #1.
3. To extend an edge or shape, such as extending a tree trunk downwards or to add another "circle" of trunk, you need to Extrude. To do this select verticies and press "E" to extrude. You can then drag the verts downwards and Left-Click to finish. What is very handy for controlling the direction of the new edge is to hold down "X", "Y" or "Z" after pressing "E" (and selecting Edge or Region from the little pop-up menu if one appears). This will allow you to drag the extruded-edge along an axis so the tree extends in the same direction.
There are other tricks, but those are some I use alot when doing basic shapes. To help with this I highly recommend you goto http://www.blender.org/education-help/video-tutorials/getting-started/website, which is the Blender Video Tutorial website. It has alot of great demos on how to make models in Blender if you want to take the plunge.
Once you have even a reasonable model for the tree made, you can on a texture for it. I will say that this is not exactly a simple model to start with, but if your persistent, you will learn a whole lot from working it.
Cheers,
Miax