In praise of bugs

Post » Mon Aug 02, 2010 1:11 pm

Life in Vvardenfell isn't easy -- especially if you are an outlander. Guards will write you up for no reason -- sometimes they'll just out an attack you for no reason at all. And when they hit you up, you know they are going to take all your armor claiming it is "stolen". Stolen? That is the third set of bonemold armor I've bought, thanks to them! And my companion, that psychotic little witch, she'll try and "help" me in these situations with a poisonbloom that turns a managable 40 gold fine (plus a lost set of armor) into at least a 1040 fine, once it went over 2000 gold! There is no way my new character could afford that, so he had to turn to the thieves guild for protection.

Daggerfall is no picnic either. I mean, I knew knights were honorable and all that but I screw up one little (well, OK, important) artifact quest and they won't speak to me? Wow. No chances there.

Oblivion has a bunch too.

Little things like these really enhance the game, in my opinion. They add an element of unpredictability that adds an unexpected sense of wonder. Floating paint brushes? Who knew? It really is a magic place.
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Gracie Dugdale
 
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Post » Mon Aug 02, 2010 2:51 pm

So whats this thread about? How bugs impove the game? I think not. And it destroys immersion "Oh... thats right, im playing a game, riddled with bad physics".
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Justin Hankins
 
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Post » Sun Aug 01, 2010 10:55 pm

In the magical land of Cyrodiil, gyrating liches dance to the funky beat when you slam them in doors.
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rheanna bruining
 
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Post » Mon Aug 02, 2010 8:34 am

Good one Orzorn! Dagoth's Dervish in Morrowind is great fun!

DaMuncha,

It isn't that all bugs are good (obviously) but I don't think that "bugs" need always be viewed in a bad light either. If I wanted to play a game with great physics, I'd go play basketball.
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Love iz not
 
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Post » Mon Aug 02, 2010 12:06 pm

I don't mind little bugs like the water disappearing or the doors turning black, but the bugs that interfere with specific things you are trying to do, specifically "perfecting" a file (which I always have to do and then keep it as a trophy character). Fortunately, TES has not shown me a bug such as that. Only some games that have TONS of content and different choices
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Marnesia Steele
 
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Post » Mon Aug 02, 2010 2:42 am

Bugs are merely unmended ruptures in the timespace caused by the Dragon Break, even the Jills can't mend everything at once!
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Abi Emily
 
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Post » Mon Aug 02, 2010 3:16 pm

Bugs are merely unmended ruptures in the timespace


Indeed. They tear a hole in the space-time continuum and svck the enjoyment right out of your soul. Scarry stuff. Best to arm yourself with unofficial patches :toughninja:
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Racheal Robertson
 
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Post » Mon Aug 02, 2010 9:41 am

Little glitches can be funny such as the floating paint brushes and door dancing.

However glitches were I can't get cured of vampirism cause the stupid old hag will not take a my soul gems!!! svcks :(

Thank Azura for deepscorn hollow...
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Lady Shocka
 
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Post » Mon Aug 02, 2010 4:15 am

I don't know if you would necessarily call it a bug or not (and anyway they fixed it in FO3) was the unmovable npc. When you're trying to get to a door or something and the shopkeeper/customer/random dike stands there blocking your path and you can't get by because he is made of stone and cemented to the floor so you just start chopping and then super guards come! Grrr.
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Ilona Neumann
 
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Post » Mon Aug 02, 2010 8:45 am

Little glitches can be funny such as the floating paint brushes and door dancing.

However glitches were I can't get cured of vampirism cause the stupid old hag will not take a my soul gems!!! svcks :(

Thank Azura for deepscorn hollow...


Hmmm... now that I think about it, they could have meant for the bug so that we would buy the dlc.... lol
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Kristian Perez
 
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Post » Mon Aug 02, 2010 8:12 am

There was an awesome and CREEPY bug I experienced just today (with OOO). In Hrotanda vale, most of the ruin is filled with bandits, but there's this liittle alcove with ghosts, and ghost wolves and at least one, viciously strong ghost warrior. So one day I enter Hrotanda vale, fight a few bandits, then go down a hallway.. and hear horrifying sounds of battle and snarling and yelling.. then silence. Next hallway has dead bandits just strewn EVERYWHERE, slumped against the walls, contorted on the floor. And in the next room ahead I see the ghostly warrior sleeping in one of their BEDMATS. Apparently it has the same scripts as humans do, by accident, so it left its alcove, to seek a place to go through the motions of sleeping, to try to find some rest in it unliving existence..

Anyway, the ghostly warrior woke up and almost killed me. Damn those things are fast. I managed to get it to blunder into a couple of pit traps, which slowed it down enough to get away.
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Amber Hubbard
 
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Post » Mon Aug 02, 2010 12:27 pm

One of the vanilla "bugs" with the MW merchants (eventually fixed by the Morrowind Code Patch) caused them to equip the best item of each type, which was all too often the item which you just sold them (and couldn't buy back because it was equipped). A second little "oversight" by modders, which caused mod-added "capes" to also occupy the shirt slot, led to some amusemant because of the first bug. If you sold a merchant a cape, they'd remove their shirt and wear just the cape. For certain merchants, that was childishly amusing the first time it happened, although it was somewhat of an annoyance (or at least an immersion-breaking distraction) after that.
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Sudah mati ini Keparat
 
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Post » Mon Aug 02, 2010 6:20 am

One of the vanilla "bugs" with the MW merchants (eventually fixed by the Morrowind Code Patch) caused them to equip the best item of each type, which was all too often the item which you just sold them (and couldn't buy back because it was equipped). A second little "oversight" by modders, which caused mod-added "capes" to also occupy the shirt slot, led to some amusemant because of the first bug. If you sold a merchant a cape, they'd remove their shirt and wear just the cape. For certain merchants, that was childishly amusing the first time it happened, although it was somewhat of an annoyance (or at least an immersion-breaking distraction) after that.

What was really funny about them equipping their 'best' item was that 'best' was simply the quality of the item in question, not what its enchantment did...even if it was deadly.

So if you wanted some free and hilarious loot, you could enchant a spare ebony piece to do lightning damage (or any other, really) on self constant effect. They'd put it on, then drop like a fly.
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danni Marchant
 
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Post » Sun Aug 01, 2010 11:46 pm

I have had a bandit disarm me once with that master skill, then they picked up my Frostmourne and whipped my ass with it.
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Anthony Diaz
 
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Post » Mon Aug 02, 2010 11:02 am

anyone else ever get the feeling of intetntional bugs...

I've only realised after they released fallout 3, cuase there you could get all the followers by following a very diffecult path that had you jumping through all kinds of hoops....I dont think there would be that many companion mistakes in the game, leading me to think maybe they leaeve in certain bugs like that for those that truely want ot achieve something.
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Marlo Stanfield
 
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Post » Mon Aug 02, 2010 12:00 am

Little glitches are kinda cool I remember one not so glitchy glitch I encounter at the Balmora Temple it was the weirdest thing I've ever seen happen in the game and I don't think I even had any mods on. I was raiding it and taking every last item I could find when all the sudden this message pops up saying something maybe along the lines of I've ruined the game (I can't really remember since it was so long ago) then the game just exited without any warning. I haven't been able to duplicate the result however which is weird. I wish I remember how I did it because I'm starting to question whether or not it was some elaborate hallucination.
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Antony Holdsworth
 
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Post » Mon Aug 02, 2010 1:33 am

Hmmm... now that I think about it, they could have meant for the bug so that we would buy the dlc.... lol

Those sons of :nuke:
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Lady Shocka
 
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Post » Mon Aug 02, 2010 8:54 am

The good old A-Bomb bug! It really enhances the game.
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Carolyne Bolt
 
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