Interesting script command!

Post » Fri Aug 06, 2010 9:46 am

I had been hoping for something like this a while back. I didn't find it at the time, but now I see it there. So I'ma show ya'll.

http://geck.gamesas.com/index.php/HasLoaded3D

HasLoaded3D
From GECK
Description

Returns 1 if the calling reference currently has 3D loaded.
Syntax

Ref.HasLoaded3D
HasLoaded3D

Retrieved from "http://geck.gamesas.com/index.php/HasLoaded3D"

* This page was last modified on 15 August 2009, at 17:40.


I hope this command works as described, its perfect for certain things. It seems to basically tell you if the ref is in the player's loaded area and it might also respond intelligently if the REF is disabled.
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x_JeNnY_x
 
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Post » Fri Aug 06, 2010 5:51 am

http://geck.gamesas.com/index.php/HasLoaded3D will return 0 if the calling reference is disabled. One thing that it's particularly useful for is checking if a reference has been "picked up". References which aren't saved in the savegame will remain valid after being picked up, so http://geck.gamesas.com/index.php/HasLoaded3D is an ideal way to check for this.

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Céline Rémy
 
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