I also wanted this, but if its a note OBJECT then no you cannot. Just have it update the quest with an objective like this "Find John near the building mentioned in the letter." forcing them to read the letter to figure out where to go, instead of an objective like this "Find John below the old water tower to the east." Where they would not have to read the letter.
That would be a good idea - but my quest doesn't give objectives, it's up to the player to figure out what to do.
I guess shall just have to stick with what I've got - a dialogue entry appears for one NPC assuming the player has read the note, as soon as they acquire it. A pity, but the same thing happens quite frequently in the main game so it's not unprecedented.