» Sun Aug 08, 2010 5:03 am
I'd go for that. (And in response to Splinter Cell agent, I think the idea was for something a bit larger in scale than what you found in Tactics. And considering that I played that game in turn-based mode, I didn't personally find much of an RTS in that game to begin with...)
I've said before that I think there's lots of room in the franchise for a number of interesting spin-offs; and I think a large-scale RTS would be a very good fit. Maybe almost something akin to Civilization (in terms of the 4x gameplay - not so much as a direct copy of any of those games, but with some different textures and unit names...)
But I think it might make for a fun game: starting out with a small band of people huddled together for protection; sending out scav parties for salvage and supplies, curtailing the excess supplies into building up your small settlement, rercruiting (or even conscripting) more people into your town, building it up and researching improvements. Fighting other settlements for resources and balancing that need for expansion with defending yourselves against common enemies like Supermutants and mutant creatures, etc.
Could make for a very interesting game, I always thought.