Item economy

Post » Mon Aug 09, 2010 4:29 pm

Hello all I have been lurking here for a while and this is my First post :celebrate: anyway....

This is pure speculation on my part. This is a start on a discussion on how your actions affect the world. Also its a narrative...

Lets say you have been out and about adventuring. You have picked up quite a lot of crafting materials and you figure to make a bunch of swords and/or armor. You head into town and go to your crafting station (forge/woodworking table/etc.) and you make a nice piece of armor. (lets call this piece "Omega13") You see that you can make several of the same armor with your supplies and you do so. You then sell your excess stock of new armor to the local merchant.

You go about your adventuring lifestyle to other far off lands and places. You finally come back to the area around the town/city where you made your awesome "Omega13" armor. before you enter the town you are attacked by some bandits. You easily dispatch them and as you are looting there bodies you find one of them is wearing "omega13" armor.


The above is an example of item economy. Where if you make a bunch of items other people in the world are going to buy it and use it. Another example would be that items you made and sold in one town cheap can be found in another but more expensive. Though both could be true. And I'm not saying this is absolute. The bandit probably couldn't buy it but looted it himself off another traveler.

I could go details on how much an item is worth vs how likely it would end up in whose hands but that would be inviting some flames my way. Discuss and I look forward to Skyrim.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Tue Aug 10, 2010 1:22 am

heheh make 3 swords, one of Fire, one of Ice and one of lightning, give them to some teens, caste frenzy. /end of town.


I would make exotic powerful swords and just leave them in crates here and there, fortify towns against future dragon attacks, and if anything have these blades on hand just incase my currect weapons get broken under the long tuffle.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue Aug 10, 2010 12:29 am

:wink_smile: active economy would be awesome, too bad it wont be in.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Mon Aug 09, 2010 3:21 pm

giving powerful swords to some teens sounds fun. though the mothers would cross if they gave me any quests down the line
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Tue Aug 10, 2010 12:33 am

I like this thinking. NPCs would have to smart enough not to buy "drain health on self" cloaks. Haha!
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Mon Aug 09, 2010 8:18 pm

Thats something that would be amazing. I would love to see something like that in the final game. Hopefully they thought of that
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon Aug 09, 2010 12:32 pm

Hmmmm health drain cloaks..... come back to town and see that everyone died in the name of fashion. lol.

I would imagine those would fall under cursed items. much like the potion/poison system in oblivion. though that would be a problem.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am


Return to V - Skyrim