These are my first serious attempts at creating high-quality meshes (the Shrieker doesn't count--he was too easy to model ) so I would appreciate any constructive feedback you could give me. Especially about poly use, both for the visible mesh and collision, and about the textures, which are custom for the shed. (Base textures from CGTextures.)
The meshes are being created for my world mod, http://www.gamesas.com/bgsforums/index.php?showtopic=1062969&hl=, but I thought I would share them as I go. Full details are in the ReadMe below.
Farm Resources v1.01
==============
Farm Resources are architectural meshes you can use to add immersion to your farms: a chicken coop, and a small shed. Both come in two varieties: version one uses stock textures and version two uses custom textures. Both versions of both models include *_far.nifs for VWD purposes (so they show up in the distance).
I created the chicken coop mesh specifically for use in conjunction with Mr. Siikas' chickens (from Farm Animals of Cyrodiil). The full-size hens and roosters have no difficulty getting up and down the planks, but the chicks do because they are so small. I find that using extra path nodes on the planks helps. I also recommend you dress it up a bit with the DUNhay static.
Note that these meshes do not block weather or lighting. That is an engine limitation, not a problem with the meshes.
I appreciate any and all feedback, especially if you can suggest better or more efficient ways of constructing meshes or textures. There's still a lot left for me to learn!
Enjoy!
Future Plans
------------
Add animated doors. (Something I still need to learn how to do.)
Outhouses.
Install
-------
Extract the meshes and textures to your data directory. To use the meshes, you will have to create new static objects in the Construction Set and then add them to your mod. The *_far.nifs don't need to have objects created, but you will have to tick the Visible When Distant flag on your object reference in the CS and generate LOD objects to get them to appear. (Or use some alternate means of generating LOD objects.)
Uninstall
---------
Delete the offending nifs and textures from your data\meshes\Magician and data\textures\Magician directories.
Tools Used
----------
Blender
NifSkope
The Gimp
GenerateFar
Credits
-------
Mr. Siika for his wonderful creations. You are a constant inspiration!
Vince Bly for his excellent Blender tutorials, without which (and Mr. Siikas' tutorial!) I would not have been able to create this resource.
CGTextures for supplying the base textures and one pre-tiled texture.
All of the other talented and helpful modders I have received assistance from on the forums for various reasons over the last couple of years.
The players, for whom all resources are ultimately created. Enjoy, and never stop demanding more from your game!
Licensing\Legal
---------------
This is a modders' resource, so feel free to use any portion of it in your mods or just to spice up your Vanilla landscape. You may alter the meshes and textures to suit your own needs and preferences, but please mod responsibly: Give credit where credit is due. You may not sell these resources under any circumstances!
Changelog
---------
v1.01 Added a second coop using custom textures; added a second shed using stock textures; created custom _far nifs for all four models
v1.00 Initial release
==============
Farm Resources are architectural meshes you can use to add immersion to your farms: a chicken coop, and a small shed. Both come in two varieties: version one uses stock textures and version two uses custom textures. Both versions of both models include *_far.nifs for VWD purposes (so they show up in the distance).
I created the chicken coop mesh specifically for use in conjunction with Mr. Siikas' chickens (from Farm Animals of Cyrodiil). The full-size hens and roosters have no difficulty getting up and down the planks, but the chicks do because they are so small. I find that using extra path nodes on the planks helps. I also recommend you dress it up a bit with the DUNhay static.
Note that these meshes do not block weather or lighting. That is an engine limitation, not a problem with the meshes.
I appreciate any and all feedback, especially if you can suggest better or more efficient ways of constructing meshes or textures. There's still a lot left for me to learn!
Enjoy!
Future Plans
------------
Add animated doors. (Something I still need to learn how to do.)
Outhouses.
Install
-------
Extract the meshes and textures to your data directory. To use the meshes, you will have to create new static objects in the Construction Set and then add them to your mod. The *_far.nifs don't need to have objects created, but you will have to tick the Visible When Distant flag on your object reference in the CS and generate LOD objects to get them to appear. (Or use some alternate means of generating LOD objects.)
Uninstall
---------
Delete the offending nifs and textures from your data\meshes\Magician and data\textures\Magician directories.
Tools Used
----------
Blender
NifSkope
The Gimp
GenerateFar
Credits
-------
Mr. Siika for his wonderful creations. You are a constant inspiration!
Vince Bly for his excellent Blender tutorials, without which (and Mr. Siikas' tutorial!) I would not have been able to create this resource.
CGTextures for supplying the base textures and one pre-tiled texture.
All of the other talented and helpful modders I have received assistance from on the forums for various reasons over the last couple of years.
The players, for whom all resources are ultimately created. Enjoy, and never stop demanding more from your game!
Licensing\Legal
---------------
This is a modders' resource, so feel free to use any portion of it in your mods or just to spice up your Vanilla landscape. You may alter the meshes and textures to suit your own needs and preferences, but please mod responsibly: Give credit where credit is due. You may not sell these resources under any circumstances!
Changelog
---------
v1.01 Added a second coop using custom textures; added a second shed using stock textures; created custom _far nifs for all four models
v1.00 Initial release