How will UPC's be handled?

Post » Wed Aug 11, 2010 4:28 pm

I was just thinking that if the Ark has 50,000 inhabitants how will all of the other people who live on the ark be shown? :ahhh:
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louise tagg
 
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Post » Wed Aug 11, 2010 10:21 pm

There are some civilians you can save as an objective sometimes.
Most of them are probably hiding during the firefights I guess.
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Judy Lynch
 
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Post » Thu Aug 12, 2010 12:26 am

in container city (for example) if i go into a container will i see people? or what about the hospital (not sure if this is the place i think i saw it on a vid) wouldnt their be patients?
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aisha jamil
 
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Post » Wed Aug 11, 2010 8:05 pm

in container city (for example) if i go into a container will i see people? or what about the hospital (not sure if this is the place i think i saw it on a vid) wouldnt their be patients?

No idea. They haven't said much at all on the topic, but I would still take "they've been evacuated" or "they're hiding" as reasonable excuses for there not to be any.
Where did you see a hospital?
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Aaron Clark
 
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Post » Wed Aug 11, 2010 3:04 pm

i think brinkgamerhead is talking about: http://www.youtube.com/watch?v=4goFl6-JmOM from around 0:13 to 0:25. that looks like a port to me
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MarilĂș
 
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Post » Wed Aug 11, 2010 11:25 pm

I guess another reason for not seeing any other Inhabitants (If that is the case). Could be that they heard there was going to be fighting in the area where they live and left the immediate vicinity to be safe(ish).
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Caroline flitcroft
 
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Post » Wed Aug 11, 2010 5:33 pm

Do you typically see civilians hanging around a warzone?
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James Rhead
 
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Post » Wed Aug 11, 2010 11:31 am

Do you typically see civilians hanging around a warzone?

All the time In real life. If there is a skirmish/conflict in a village/town/city and the inhabitants have no warning (Or the town is being attacked) they will be caught in the cross fire. Civilian casualties, collateral damage etc...
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Lexy Dick
 
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Post » Wed Aug 11, 2010 11:05 am

All the time In real life. If there is a skirmish/conflict in a village/town/city and the inhabitants have no warning (Or the town is being attacked) they will be caught in the cross fire. Civilian casualties, collateral damage etc...

"have no warning" is the key phrase. What if it the conflicts in Brink are known about ahead of time?
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Makenna Nomad
 
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Post » Wed Aug 11, 2010 1:36 pm

"have no warning" is the key phrase. What if it the conflicts in Brink are known about ahead of time?

Yea but you didn't say they would have warning, you just made a generalization.

But lol I did say that they might know ahead of time, just above your other post :tongue:
I guess another reason for not seeing any other Inhabitants (If that is the case). Could be that they heard there was going to be fighting in the area where they live and left the immediate vicinity to be safe(ish).

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Avril Louise
 
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Post » Thu Aug 12, 2010 12:48 am

Military organizations would not want to give anyone warning though. If the civs know what you're planning to do then so does the enemy.
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Kat Stewart
 
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Post » Thu Aug 12, 2010 1:26 am

Military organizations would not want to give anyone warning though. If the civs know what you're planning to do then so does the enemy.

I was thinking that warnings would be selective, like Sec only warns civs in their territory and Resistance warns civs in their territory - kinda like protecting their own. Also, The Ark isn't some massive country - It's only so big and people are aware of the tension between the 2 factions. It's a good chance that it's common knowledge where some of the "hot spots" of the Ark are, and to stay clear of them.
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Len swann
 
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Post » Wed Aug 11, 2010 9:12 pm

I was thinking that warnings would be selective, like Sec only warns civs in their territory and Resistance warns civs in their territory - kinda like protecting their own. Also, The Ark isn't some massive country - It's only so big and people are aware of the tension between the 2 factions. It's a good chance that it's common knowledge where some of the "hot spots" of the Ark are, and to stay clear of them.

+1
Also both sides wouldn't want the bad rep of killing/causing the death of non-combatants.

But I do see what xShadowcat means. You wouldn't want to warn the other side by warning citizens that then go and tell your enemy what your about to do.

So I guess if the sides did warn the civillians, it would be something non-specific, like just leave an area
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vanuza
 
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Post » Wed Aug 11, 2010 9:31 am

I was thinking that warnings would be selective, like Sec only warns civs in their territory and Resistance warns civs in their territory - kinda like protecting their own. Also, The Ark isn't some massive country - It's only so big and people are aware of the tension between the 2 factions. It's a good chance that it's common knowledge where some of the "hot spots" of the Ark are, and to stay clear of them.

Considering that any successful combat requires information, if one side made a habit of telling civilians to leave, you can bet that the other side would find a way to intercept the information. Its just a bad idea. Most missions are intended to be carried out with minimal combat anyway, if a firefight breaks out, then something went wrong already.

Look at the container city cutscene. "Let's get in and out before they even know that we are here" and then he freaks out over a single helicopter flying overhead. I should imagine the mass migration of a whole city sector would attract some attention.

Not to mention, where are the civs even gonna go? The Ark is so crowded that the refugees are put 5 families to a crate and then stacked several crates high. As far as the story goes, I can only imagine that the refugees hide in their thick steel crates and hope that they don't get killed the moment they hear gunfire.
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cutiecute
 
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Post » Wed Aug 11, 2010 12:45 pm

I hadn't thought about this until you brought it up, now I'm really curious. Thanks for that >.>
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Claire
 
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Post » Wed Aug 11, 2010 11:40 am

I was thinking that warnings would be selective, like Sec only warns civs in their territory and Resistance warns civs in their territory - kinda like protecting their own. Also, The Ark isn't some massive country - It's only so big and people are aware of the tension between the 2 factions. It's a good chance that it's common knowledge where some of the "hot spots" of the Ark are, and to stay clear of them.

In fact, the ARK is just about the size of a very small town. 50.000 people is really not so many. If there was a firefight about to break out, pretty much everyone would know quickly.
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casey macmillan
 
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Post » Wed Aug 11, 2010 11:59 am

In fact, the ARK is just about the size of a very small town. 50.000 people is really not so many. If there was a firefight about to break out, pretty much everyone would know quickly.

Not too mention that every shot can probably be heared all over the Ark.
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Natasha Callaghan
 
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Post » Wed Aug 11, 2010 11:06 am

Well, every of your shots perhaps. I use a silencer.
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ZzZz
 
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Post » Wed Aug 11, 2010 2:44 pm

Also dude, they are called NPC's, for Non-Playable characters
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Lucy
 
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Post » Wed Aug 11, 2010 8:17 pm

Does this 50,000 include the soldiers? Half of that number could be the ones fighting. I doubt you will see many civilians, I didnt see any when I played. I imagine they would run away or stay hidden!
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brandon frier
 
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Post » Wed Aug 11, 2010 4:50 pm

Isnt the resistance the civ on and around the ark?
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Project
 
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Post » Wed Aug 11, 2010 6:25 pm

Isnt the resistance the civ on and around the ark?

The Resistance is a group of refugees who fight for "equality".
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Nany Smith
 
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Post » Wed Aug 11, 2010 2:06 pm

What about my question ^.^ is the 50k including the fighters?
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Naomi Lastname
 
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Post » Wed Aug 11, 2010 5:58 pm

Of course it is. They won't just "produce" people to fight.
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u gone see
 
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