» Thu Aug 12, 2010 2:42 am
Well, very little true randomness happens in Oblivion, it only appears random to players because they can't see the mechanics.
So, to start you would create your group of NPCs and make one guy the leader. Then give all the other guys http://cs.elderscrolls.com/constwiki/index.php/Follow_Package AI packs to make them follow the leader wherever he goes, put them in the same custom faction to make them work together.
That's the easy part. Next you want to place xmarkers at specific points across cyrodiil and name them so you can call on them later. So say you put one at Pell's Gate, you might name it MyBanditPellsGateMark. And another at Cropsford you might name it MyBanditCropsfordMark
Then you will give your Leader guy one http://cs.elderscrolls.com/constwiki/index.php/Travel_Package package per xmarker you placed. You could also use http://cs.elderscrolls.com/constwiki/index.php/Find_Package packages in place of travel packs to make them find specific people to kill or specific treasure to loot.
In order for your badguys to kill NPCs or the player, you will need to make them evil and aggressive. This is done through setting their Faction as evil and their AI aggression level to something high like 80 or 100. :foodndrink:
That's just the basic idea, it will appear random to players since player's won't know the travel order or schedule you have created. You can make their behavior more complex depending on what kind of packages you give them. This is all a bit advanced if you have no experience with NPCs and AI. InsanitySorrow teaches a great http://www.invision.tesalliance.org/forums/index.php?/forum/14-npcs-ai/ class at TES Alliance.
Hope some of that is helpful. :foodndrink: