Quest items

Post » Wed Aug 18, 2010 10:54 pm

I hated in oblivion you could not drop a quest item even if it weighed allot
i hope they changed this in skyrim ..like you can put all quest items in a chest and you can come back for
but i dont want to kill a guy and then have to lug around 100 pounds of undroppable equipment
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Jimmie Allen
 
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Post » Wed Aug 18, 2010 8:07 pm

even better would be a pop up message..

'this is a quest item...drop? yes/no'

a warning to the player.

one reason I only open one gate in shivering isles so I only have to permenently have one gate key... also I never use either weapon merchant cos of the custom armour list they give you which you cant drop.
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Latisha Fry
 
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Post » Wed Aug 18, 2010 11:09 am

I think you will get your wish if we see all killable(besides children) NPC's.
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roxanna matoorah
 
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Joined: Fri Oct 13, 2006 6:01 am

Post » Wed Aug 18, 2010 10:38 pm

I hated in oblivion you could not drop a quest item even if it weighed allot
i hope they changed this in skyrim ..like you can put all quest items in a chest and you can come back for
but i dont want to kill a guy and then have to lug around 100 pounds of undroppable equipment


Quest item didn't weight anything in Oblivion...

But I'm in with the message box idea.
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james kite
 
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Post » Wed Aug 18, 2010 10:41 pm

Quest item didn't weight anything in Oblivion...

But I'm in with the message box idea.
yeah I always would drop out of the fighters guild for a while because having those weightless weapons from the goblin cave quest was nice
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Jesus Lopez
 
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