Blade + bow is fine also. And simple. Shoot at distance, slice up close. Wash, rinse, repeat.
Bow with no back up at all (no magic, no melee) is not something I care to try. I'm not saying it can't be done, just that it would be beyond the level of challenge that I care for.
I've done a fair number of blade (or blunt) and bow characters. My recent Orc adventurer, Lud, is one such. He uses a mace, but it's the same thing. He's not at all magically inclined, so he just fires off an arrow or two, then goes to work with his mace.
I've only tried one archer with no backup - my avatar Vorlin. He made it to about level 5 before he couldn't keep up any longer, and I knew it was just going to get worse from there, so I restarted him and gave him an axe. With no magic and no melee, he pretty much just ended up kiting as much as possible then "melee" fighting with his bow - blocking with it and firing point blank. That's just not a winning strategy.
Thank you for the fast replies. For a stacked spell is the damage and weakness is the same spell or does it have to be two different spells? This has brought me more confusion from reading all the articles on this subject.
The effects can all be in the same spell, but they don't kick in until the second cast. The game is coded so that weakness never affects anything else in the same cast of the spell. And it's vital that the effects be listed in order - damage, then weakness to the element, then weakness to magic. Any other order and it won't work. And you have to be sure to have enough time on the weakness effects that you can get off another cast of the spell before the effects from the last one run out.
The short version of how it works - on the first cast, it does the base damage, then starts a timer on the weakness to shock, then starts a timer on the weakness to magic.
On the second cast, it does the base damage, modified by the existing weakness to the element and by the existing weakness to magic, then when the next weakness to shock goes off, it's ALSO modified by the existing weakness to magic.
And so on - since the weakness to magic not only affects the damage, but the weakness itself, it multiplies with each cast.
You can also do the same thing with a spell that's nothing but the weaknesses, then follow it up with a damage spell. You can cast the first spell a number of times in a row, increasing the weakness to the element with each cast, then let loose with one elemental damage spell and be done with it. And either of those can be enchanted onto a weapon too (one of the common ones is to put the weaknesses on a dagger, since they attack quickly so you don't need a whole lot of time on them - hit a few times in a row, then let loose with an elemental damage spell).