Your Must Have Mods

Post » Fri Aug 20, 2010 6:17 am

So, what are your must have mods which, maybe arn't well known, but well created none the less. For me, its the Sunglasses Collection. Yeah, this is regarded as well known, but I just thought I should mention it.

But anyway, what are yours?
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Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Fri Aug 20, 2010 12:40 am

http://fallout3nexus.com/downloads/file.php?id=2121! No longer is being shot in the arm several times something that makes you a bit less accurate, with a crippled arm you can't use 2-handed weapons anymore! (Optional: Right arm cripple means no weapons at all!), both arms and you should just run. Not for everybody, but I like it.
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Averielle Garcia
 
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Post » Fri Aug 20, 2010 4:41 am

I've always gotta have http://www.fallout3nexus.com/downloads/file.php?id=8934
How many of us have walked in a building and heard something on the radio we couldn't stand and wanted to blow up the radio instead of turning it off, well, now you can with http://www.fallout3nexus.com/downloads/file.php?id=4783.
of course there are those times that dogmeat just seems to get in the way and you just want to kick him. Unfortunately that mod can no longer be found anywhere.
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-__^
 
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Joined: Mon Nov 20, 2006 4:48 pm

Post » Thu Aug 19, 2010 11:14 pm

All my mods!!!

just had to say that but for me i love this simple little mod:

http://www.fallout3nexus.com/downloads/file.php?id=4453

http://www.fallout3nexus.com/downloads/file.php?id=3115

These two give it a little more fun in Fallout for me, dunno how well known both are here though.
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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Fri Aug 20, 2010 6:34 am

If we're talking about less well known mods (and not FWE/MMM/WMK etc) I'd like to recommend... my own mods. :D
That sounds a little like advertising, but I made them because I couldn't find them.

Other mods I have to have are
http://www.fallout3nexus.com/downloads/file.php?id=2045: Essential if you want to create an extremely specialized character. Combine it with DarnUI to raise your skills above 100 with benefits.
http://www.fallout3nexus.com/downloads/file.php?id=9741: A PDA replacer for the pipboy. Get rid of that hunk of metal at the end of your arm.
http://www.fallout3nexus.com/downloads/file.php?id=952: Makes NPC's shut their cake-hole if you accidentally glance at a locked container.
http://www.fallout3nexus.com/downloads/file.php?id=5277: Makes shells and bullet casings litter the floor after a firefight.
http://www.fallout3nexus.com/downloads/file.php?id=9037
http://www.fallout3nexus.com/downloads/file.php?id=3729

I guess that's enough for a while. :)
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Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri Aug 20, 2010 7:33 am

http://www.fallout3nexus.com/downloads/file.php?id=952: Makes NPC's shut their cake-hole if you accidentally glance at a locked container.


Thank God, I've been looking for something like this!
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Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri Aug 20, 2010 7:51 am

http://fallout3nexus.com/downloads/file.php?id=11326
http://www.gamesas.com/bgsforums/index.php?showtopic=1077483
http://fallout3nexus.com/downloads/file.php?id=11312
http://fallout3nexus.com/downloads/file.php?id=11257
http://fallout3nexus.com/downloads/file.php?id=7531

http://fallout3nexus.com/downloads/images/11430-1-1267282306.jpg


The only reason that image exist is to show of my textures for the Desert Theme mod.

The mod Apocalyptic isn't currently available and will not be unless Yossarian22 allows me to release it.

But you get the same effect by downloaded the following.

http://fallout3nexus.com/downloads/file.php?id=10815
http://fallout3nexus.com/downloads/file.php?id=11430
http://fallout3nexus.com/downloads/file.php?id=6977
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GabiiE Liiziiouz
 
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Joined: Mon Jan 22, 2007 3:20 am

Post » Fri Aug 20, 2010 4:53 am

I've always gotta have http://www.fallout3nexus.com/downloads/file.php?id=8934
How many of us have walked in a building and heard something on the radio we couldn't stand and wanted to blow up the radio instead of turning it off, well, now you can with http://www.fallout3nexus.com/downloads/file.php?id=4783.
of course there are those times that dogmeat just seems to get in the way and you just want to kick him. Unfortunately that mod can no longer be found anywhere.

http://www.fallout3nexus.com/downloads/file.php?id=1904 does that and more. Unfortunately it's not 100% compatible with FWE so I had to disable it :sad:


There was a thread like this not long ago. Something like The Underdog thread. Some of these I posted there:
(This time I have a link for Better Fire Damage. Thanks to Ghouls)

http://www.fallout3nexus.com/downloads/file.php?id=6183 (Formerly Better Fire Damage) - Although I prefer the first version which is not available anymore.
http://www.fallout3nexus.com/downloads/file.php?id=1773
http://www.fallout3nexus.com/downloads/file.php?id=5205
http://www.fallout3nexus.com/downloads/file.php?id=8050
http://www.fallout3nexus.com/downloads/file.php?id=6052
http://www.fallout3nexus.com/downloads/file.php?id=1515
http://www.fallout3nexus.com/downloads/file.php?id=8807 (I use the Robco version)
http://www.fallout3nexus.com/downloads/file.php?id=1949
http://www.fallout3nexus.com/downloads/file.php?id=3412
http://www.fallout3nexus.com/downloads/file.php?id=748 ;)
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Steph
 
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Post » Fri Aug 20, 2010 4:21 am

http://www.fallout3nexus.com/downloads/file.php?id=3388 is the only mod I consider essential
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Fiori Pra
 
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Post » Fri Aug 20, 2010 3:39 am

Mystykstar I already have destruction in my load order, dont remember being able to destroy radios though, will have to check later, now i am poking around in the GECK. Also, i do remember that thread, it looks like it fell by the wayside.
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Gen Daley
 
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Joined: Sat Jul 08, 2006 3:36 pm

Post » Fri Aug 20, 2010 8:31 am

I also have Destruction, I don't remember being able to destroy radios though. will check it out later, maybe I can trim down my already bloated load order.

A grenade usually does it, or a nearby explosion. I can't remember shooting any. I just remember seeing and hearing a radio, then after the fire fight stopped there was no radio, just a charred smudge where it used to be. I assume it went Boom.
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Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Thu Aug 19, 2010 11:38 pm

Anything by myself, of course! :hubbahubba:

Also, since I tend to go for 'good' karma endings: http://fallout3nexus.com/downloads/file.php?id=7383

This makes it so if you choose to let the ghouls into Tenpenny through diplomacy, they don't slaughter the residents later on. I actually DO that quest now, instead of avoiding it.

Cheers,

Coleen.
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Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Thu Aug 19, 2010 11:27 pm

Among my favorites are:

http://www.fallout3nexus.com/downloads/search.php
http://www.fallout3nexus.com/downloads/file.php?id=3769
http://www.fallout3nexus.com/downloads/file.php?id=7565
http://www.fallout3nexus.com/downloads/file.php?id=2553
http://www.fallout3nexus.com/downloads/file.php?id=10209
http://www.fallout3nexus.com/downloads/file.php?id=6550
http://www.fallout3nexus.com/downloads/file.php?id=6170

These are some of my favorites - my mods usually go toward making the world a harsh wasteland (but still fun!) that is nitty-gritty and filled with terror and the unknown. Moving through the dark nights with a dust storm wondering when a monstrosity might emerge from the shadows while I scavenge is always an evening's entertainment :)

J
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Tina Tupou
 
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Post » Fri Aug 20, 2010 5:21 am

I made http://www.fallout3nexus.com/downloads/file.php?id=2672 because I simply couldn't play without it. There are alternatives - Wasteland Moods is very good, but a little lacking in subtlety to be used all the time.

FOOK2 is also high on my list of necessities, though just as many others prefer FWE.

I'd love MMM if only it was a little more stable.
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ruCkii
 
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Post » Fri Aug 20, 2010 6:25 am

MMM is quote stable for me :shrug:, and you can use FOOK2 with FWE too.
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Everardo Montano
 
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