I've created high-res versions of all of the head meshes in the game - however, I've tried to use the conformulator from oblivion to create the .tri and .egm files but it doesn't do it correctly (the .egm file is probably okay but the .tri, which is responsible for morphs, is messed up - the first thing I noticed is that when the character talks with the conformulator-made .tri file being used, the mouth doesn't even open (the lips move, but the innermost part of the lips remain static - it's quite strange).
So how is the creation of these files done? How did people like throttlekitty, idkrrrr and Ren code them/create them?
Is throttlekitty still around? I know she made head06 for oblivion so she'd probably know this like the back of her hand.
Oh yeah, and what of the .egt file? Can I use the .egt from the vanilla mesh even though they have different poly counts?