Performance hit using Hedgehog-12's armor

Post » Sun Aug 22, 2010 12:06 am

I use the ebony, steel, iron, glass, and templar armors. Whenever I see one in game (ie, actively render it on screen), my fps drops from between 30-40 outside/ 50-55 inside to 6 (at best). I know the glow maps, reflection maps, and bump maps should cause a hit, but this seems severe.

I'm running the latest MGE beta version, with shaders knx_SSAO_v09, sunshaft_v003cloud, UnderwaterWobble, and __HDRbloom. I'm using the MW Code Patch (with bump mapping and reflections enabled of course, among most other things), 4GB patch, and fps optimizer 1.96. I don't use anti-aliasing. I have an i7 processor, a Sapphire 5850 Radeon HD Toxic 2GB video card, and 6GB RAM, so I can't see it being my hardware.

It seems odd to me that I have no trouble with every other visual enhancement (MGE + mods/retextures), but this seems to be the death of my game. Any thoughts?

Thanks!
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jessica breen
 
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Post » Sun Aug 22, 2010 12:51 am

Sorry for the double post folks, I figured out my problem so I thought I'd update & share.

Apparently, enabling real time shadows through the video options will halve your fps, and when any "new" armor (bahamut's, hedgehog's) is rendered, fps drops to nothing. I disabled shadows and my fps magically bounced back to the 60s. Problem solved!
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Katie Samuel
 
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Post » Sun Aug 22, 2010 1:41 am

Sorry for the double post folks, I figured out my problem so I thought I'd update & share.

Apparently, enabling real time shadows through the video options will halve your fps, and when any "new" armor (bahamut's, hedgehog's) is rendered, fps drops to nothing. I disabled shadows and my fps magically bounced back to the 60s. Problem solved!


kinda off topic but what exactly are those armor's your using? and could you give me a link if its not to much trouble?
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OJY
 
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Post » Sat Aug 21, 2010 7:49 pm

Link-> http://www.gamesas.com/index.php?/topic/1028129-better-armor-from-hedgehog-12/
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Spaceman
 
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