World space

Post » Tue Aug 24, 2010 5:54 pm

How do you have the world space to show distant buildings like that are within the game itself like Lucky 38 etc when I place buildings that are as high or higher it only appears to show up when walking up apon the site itself. I want the buildings to show up when from far away distances.
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Post » Tue Aug 24, 2010 8:15 am

To render far objects ingame, you have to update the LOD (meshes of the distant objects).

But If I were you, I'd try before on a test worldspace, because it's risky on the original game.

There are several parts of the LOD, you see them if you select World LOD in the World menu of the geck :

- Terrain Meshes : a mesh just under the landscape reproduces a simplified far version of the terrain : it's very long to generate, several days (about 5 to 10 for me).
- Terrain Textures : simplified textures that are generated on the LOD terrain. It generates fast, few seconds to few minutes
- Distant Objects : Every object counted as distant, most big landscape objects and buildings. Generation is fast, but there are things to do with texture format, that are complicated.
- Trees : Same thing for trees

It's better looking in a wiki how to do exactly. It is possible to update distant objects for a worldspace, but it need to prepare a texture folder in TGA format, for the neede textures. Difficult to explain.
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Donald Richards
 
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Post » Tue Aug 24, 2010 12:31 pm

To render far objects ingame, you have to update the LOD (meshes of the distant objects).

But If I were you, I'd try before on a test worldspace, because it's risky on the original game.

There are several parts of the LOD, you see them if you select World LOD in the World menu of the geck :

- Terrain Meshes : a mesh just under the landscape reproduces a simplified far version of the terrain : it's very long to generate, several days (about 5 to 10 for me).
- Terrain Textures : simplified textures that are generated on the LOD terrain. It generates fast, few seconds to few minutes
- Distant Objects : Every object counted as distant, most big landscape objects and buildings. Generation is fast, but there are things to do with texture format, that are complicated.
- Trees : Same thing for trees

It's better looking in a wiki how to do exactly. It is possible to update distant objects for a worldspace, but it need to prepare a texture folder in TGA format, for the neede textures. Difficult to explain.



This is all true and, LOD generation can be complicated if not frustrating. Fortunately I've uploaded the http://www.newvegasnexus.com/downloads/file.php?id=36693 The readme gives a basic tutorial and, all of the file path are what are needed for proper LOD generation.

I'm not claiming this pack is perfect but, it will get you well on your way and, cut down on the frustration.

cev
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