» Thu Aug 26, 2010 7:24 am
Occasionally the clipping glitches, usually do to unusual and/or complex shapes. So a body, which is a movable object can get stuck in something. Then the physics engine attempts to respond. But since a body being stuck inside some other structure is an abnormality, it has a tough time deciding what to do. At least that's what I suspect.
I've seen that would gates a lot. If you kill something near a movable gate it might get stuck in the gate and jitter.
The video, however, is surprising to me. Because it shows a bed moving. In the game I though Beds where not moveable, ever.