What do you NOT want in Skyrim?

Post » Fri Aug 27, 2010 4:01 pm

Sooo because a lot of people want great features back, you don't want them... because they also were in morrowind?...nice

I prolly could of worded that better.
I mean, how people say 'Make it like Morrowind' and wanting all the similar transportation systems and play style in general.
Morrowind was a great game (I hear), but I'd rather have it closer to Oblivion.
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Vahpie
 
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Post » Fri Aug 27, 2010 6:30 pm

I prolly could of worded that better.
I mean, how people say 'Make it like Morrowind' and wanting all the similar transportation systems and play style in general.
Morrowind was a great game (I hear), but I'd rather have it closer to Oblivion.


You haven't played it or? (considering the "I hear" comment)

Morrowind truly was superior to Oblivion in many ways. Of course I don't want morrowinds combat system, I found it something you just learned to live with, so I hear you there. I do however find the transportaion system way more immersive than Oblivions teleportion
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lucile
 
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Post » Fri Aug 27, 2010 4:54 pm

I prolly could of worded that better.
I mean, how people say 'Make it like Morrowind' and wanting all the similar transportation systems and play style in general.
Morrowind was a great game (I hear), but I'd rather have it closer to Oblivion.



See that little portion right there kinda removes the possibility of me taking your post to heart. No offense but how can you compare two games when you have not even played one of them? I personally think Bethesda will take our grievances with Oblivion to heart. I loved Fallout 3 because exploring was fun again. If this aspect returns, which Im sure it will, Skyrim will already triumph over Oblivion
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Jessica Nash
 
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Post » Fri Aug 27, 2010 4:29 am

You haven't played it or? (considering the "I hear" comment)

Morrowind truly was superior to Oblivion in many ways. Of course I don't want morrowinds combat system, I found it something you just learned to live with, so I hear you there. I do however find the transportaion system way more immersive than Oblivions teleportion



See that little portion right there kinda removes the possibility of me taking your post to heart. No offense but how can you compare two games when you have not even played one of them? I personally think Bethesda will take our grievances with Oblivion to heart. I loved Fallout 3 because exploring was fun again. If this aspect returns, which Im sure it will, Skyrim will already triumph over Oblivion

I have played Morrowind, but I've just never enjoyed it a great deal. I haven't played many quests, because I've just never enjoyed it, but everyone seems to say that it was a far superior game. I haven't played it enough to get a great opinion on it, but I enjoy Oblivion far more.
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Kelvin Diaz
 
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Post » Fri Aug 27, 2010 4:06 pm

i don't want anything from oblivion in it, in comparison to morrowind it was horrid, i couldn't find much of anything in that game i liked, no fun exploring, no fun with marksmanship, no playing with enchanting.
I don't need the "god" complex that morrowind had but oblivion just didn't contain the exploring, and wildness to it being able to play with the enchanting system for fast travel, shields, magic resistance etc.
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rolanda h
 
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Post » Fri Aug 27, 2010 11:41 am

What did levitation ever do to you :'(


I didn't hate it, i just found that once i became decent at it, it made a lot of the game too easy, apart from those [censored] cliffracers :flamethrower: :spotted owl:

What's that? An enemy that's too strong for me? Not if i fly away!

Ghostgate you say? *Waves at ghostgate as he flies past it*

Etc
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Rachyroo
 
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Post » Fri Aug 27, 2010 9:26 am

I don't want combat in high levels to be slugfests. I just downloaded a save of someone's level 33 warrior character and fought some bandits. Not only did we have oceans of health to delay victory to either of us for as long as possible, but our godly armor contributed to the inordinately poor damage vs health we inflicted on each other. It was absolutely unacceptable and unplayable, it was as if the developers worked long hours to hatch a plan to make it the worst, most unenjoyable experience possible.
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lacy lake
 
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Post » Fri Aug 27, 2010 7:16 pm

Fast travel and level scaling that is all.
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Minako
 
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Post » Fri Aug 27, 2010 9:26 am

I didn't hate it, i just found that once i became decent at it, it made a lot of the game too easy, apart from those [censored] cliffracers :flamethrower: :spotted owl:

What's that? An enemy that's too strong for me? Not if i fly away!

Ghostgate you say? *Waves at ghostgate as he flies past it*

Etc


Funny, coz that's what I loved about it. It was awesome figuring out, hey wait, I wonder if I can just fly over this stupid wall? And then actually doing it was cool.

Or not having to run for 15 mins around a mountain just to get to the other side, levitate has its benefits. And as the old saying goes, "Dont like? Dont use it".
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des lynam
 
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Post » Fri Aug 27, 2010 6:27 am

Most anything from Fallout 3. Just give me the next ES with a revamped engine.
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Sun of Sammy
 
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Post » Fri Aug 27, 2010 11:55 am

Multiplayer.
A really cliche main quest.
Unrealistic climbing like in Oblivion - i.e walking up the sides of mountains.
Every character sounding the same.
Massive crashing problems, especially around release (this is inevitable, however :indiff:)
Fast travel implemented the same way as Oblivion.
Level scaling (or at least, level scaling implemented how it was in Oblivion).
Too many skills being removed.
Dungeons every twenty feet again.
Battle music that tells you you're about to be attacked.
Closed cities.
A universal UI/HUD across all platforms.
Etc, etc. :)
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I’m my own
 
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Post » Fri Aug 27, 2010 7:02 pm

Not want:

- Extensive leveled scaling like in Oblivion.
- A compass with markers that causes quest directions given to be sparse. (I don't mind the thing being there, just the fact that it being there caused Beth to omit giving proper quest directions, so using it was not optional and questing was turned into a "follow the arrow" game.)
- A generic medieval/LotR setting like in Oblivion. (I'd prefer to see more unique creativity.)
- Generic and repetitive dungeons. (In Oblivion, they all looked alike)
- Annoying portals all over the landscape. (Oblivion gates)
- The "alarm" battle music. Battle music should start to play when you're actually hit by an attack, not while someone or something is approaching you for an attack.
- Closed cities. I'm fine with larger cities being walled off, but they should be on the same worldscape.
- Co-op and other multiplayer stuff. I'd rather have Bethesda spend their development resources on the single player game.
- VATS. I don't mind VATS itself, but it shouldn't break real time combat, nor should combat in VATS make the game way too easy compared to real time combat.
- Click and go fast travel like in Oblivion, at least not without a viable realistic alternative fast travel system being present that uses guild guides, carts, boats, etc.
- Pea-soup distand LOD. It looked horrid in Oblivion.
- Psychic guards that know where you are, wherever you are. Also, psychic guards that know who you are no matter what you're wearing that would conceal your identity.
- Over aggressive suicidal wildlife.
- A cry-baby whiner protagonist like Martin. If it had been me, I would have filleted that uninspiring wimp and took the throne myself in Oblivion.
- Horrid animations and physics.
- etc.
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luis dejesus
 
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Post » Fri Aug 27, 2010 12:42 pm

Not want:

- Extensive leveled scaling like in Oblivion.
- A compass with markers that causes quest directions given to be sparse. (I don't mind the thing being there, just the fact that it being there caused Beth to omit giving proper quest directions, so using it was not optional and questing was turned into a "follow the arrow" game.)
- A generic medieval/LotR setting like in Oblivion. (I'd prefer to see more unique creativity.)
- Generic and repetitive dungeons. (In Oblivion, they all looked alike)
- Annoying portals all over the landscape. (Oblivion gates)
- The "alarm" battle music. Battle music should start to play when you're actually hit by an attack, not while someone or something is approaching you for an attack.
- Closed cities. I'm fine with larger cities being walled off, but they should be on the same worldscape.
- Co-op and other multiplayer stuff. I'd rather have Bethesda spend their development resources on the single player game.
- VATS. I don't mind VATS itself, but it shouldn't break real time combat, nor should combat in VATS make the game way too easy compared to real time combat.
- Click and go fast travel like in Oblivion, at least not without a viable realistic alternative fast travel system being present that uses guild guides, carts, boats, etc.
- Pea-soup distand LOD. It looked horrid in Oblivion.
- Psychic guards that know where you are, wherever you are. Also, psychic guards that know who you are no matter what you're wearing that would conceal your identity.
- Over aggressive suicidal wildlife.
- A cry-baby whiner protagonist like Martin. If it had been me, I would have filleted that uninspiring wimp and took the throne myself in Oblivion.
- Horrid animations and physics.
- etc.


So basically you want an awesome game? ^^
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Nathan Risch
 
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Post » Fri Aug 27, 2010 7:29 pm

Yes. :)
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Monique Cameron
 
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Post » Fri Aug 27, 2010 7:39 am

The more I think about it, the more I realise fast travel is actually a sort of negative.
I always use it in Oblivion, but thinking about it, I must be missing a lot. Where's the adventure in going only where you're told to go, not finding some random cave yourself and looting it.

I think it should still have some place in the game, and in some form, but also make it worthwhile to cross the province on foot. Or offer some alternate transport.
Next time I play through OB, I'm taking the scenic route :)
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Heather M
 
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Post » Fri Aug 27, 2010 3:42 am

What do I NOT want in Skyrim?

Nords. I didn't care for them in either MW or OB. Kind of puts a damper on the whole game from the start, in this case.

Otherwise:
Excessive levelling and scaling of both loot and opponents.
Choices without consequences, or total lack of choices.
Dialog such as "I saw a Mudcrab", which gets repeated 600 times, and where the listener often replies with the exact same comment.
NPCs of different races with obviously the same voice, and other NPCs that switch between two totally different voices.
Archmagister of the Mages Guild who only knows the two basic "starting" spells, head of the FG who can't fight off a Mudcrab with a weapon, etc.
Maiq telling us how stupid we are for wanting something that wasn't done in the game (unless he's made killable).
Not even being able to attempt a task at 24 skill, but not being able to fail at it with 25 skill.
Less skills, less weapon types, less armor types, less spells, less factions, and less of just about everything else (oh, there was more clothing, sorry).
More inaccessable area, either at the fringes of the map or due to the loss of levitation, climbing, etc.
A totally mundane "Scandinavian" landscape, with standard real or generic fantasy creatures.
Excessive "unrealistic" gore, or sixual themes or offensive content that's there for the sake of being there, not because a plot or quest "requires" it to make sense.
A blocky "least common denominator" consolified menu for all platforms, like in OB, where it took you twice the effort to see half the information.
Another "adoring fan" equivalent.
Fargoth.
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Jessica Nash
 
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Post » Fri Aug 27, 2010 9:13 am

The more I think about it, the more I realise fast travel is actually a sort of negative.
I always use it in Oblivion, but thinking about it, I must be missing a lot. Where's the adventure in going only where you're told to go, not finding some random cave yourself and looting it.

I think it should still have some place in the game, and in some form, but also make it worthwhile to cross the province on foot. Or offer some alternate transport.
Next time I play through OB, I'm taking the scenic route :)


A convert!

Huzzah!
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OJY
 
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Post » Fri Aug 27, 2010 5:27 pm

I wouldn't want a multi-player feature, because I hope that Bethesda will focus all the greatness of Skyrim in single-player.
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Eileen Müller
 
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Post » Fri Aug 27, 2010 1:14 pm

Unplanned dlc. Story lines that don't have a real ending. The back and fourth after cleaning out a cave or dungeon to town trying to sell everything. Armor and weapons that look the same on everybody. The same 5 voice actors doing the voices of everyone in the game. The world stopping when you talk to someone. A message saying that "you have cut the threads of fate" after you kill someone you weren't supposed too. I can't think of anymore off the top of my head but some more stuff will come to me. :brokencomputer:
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Prisca Lacour
 
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Post » Fri Aug 27, 2010 6:32 am

Too many Nords. I understand that Skyrim is the land of the Nords, but I really hope that a lot of the Nords have killed each other off and that the other races won't be such minorities.
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Connie Thomas
 
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