» Fri Aug 27, 2010 3:42 am
What do I NOT want in Skyrim?
Nords. I didn't care for them in either MW or OB. Kind of puts a damper on the whole game from the start, in this case.
Otherwise:
Excessive levelling and scaling of both loot and opponents.
Choices without consequences, or total lack of choices.
Dialog such as "I saw a Mudcrab", which gets repeated 600 times, and where the listener often replies with the exact same comment.
NPCs of different races with obviously the same voice, and other NPCs that switch between two totally different voices.
Archmagister of the Mages Guild who only knows the two basic "starting" spells, head of the FG who can't fight off a Mudcrab with a weapon, etc.
Maiq telling us how stupid we are for wanting something that wasn't done in the game (unless he's made killable).
Not even being able to attempt a task at 24 skill, but not being able to fail at it with 25 skill.
Less skills, less weapon types, less armor types, less spells, less factions, and less of just about everything else (oh, there was more clothing, sorry).
More inaccessable area, either at the fringes of the map or due to the loss of levitation, climbing, etc.
A totally mundane "Scandinavian" landscape, with standard real or generic fantasy creatures.
Excessive "unrealistic" gore, or sixual themes or offensive content that's there for the sake of being there, not because a plot or quest "requires" it to make sense.
A blocky "least common denominator" consolified menu for all platforms, like in OB, where it took you twice the effort to see half the information.
Another "adoring fan" equivalent.
Fargoth.