I felt it is kinda weird to add this question in my previous post: as it got nothing to do with it. Right, as in my last topic I like to tell my life story! mm..... No, seriously, let me tell you how my day with th GECK went! -- skip to the end paragraph if you only want to read the question
It started with me having constant crashes and wondering why I had 20 errors per cell I loaded. weee, fun. I then got some help, understanding why the error came and where my secret "Yes to All" button was!
Then I scouted the GECK wiki for some houres and did as I did 2 years ago in the CS: Build something totally weird and useless, while ruining half the game in the try! I startedby making Vault 74. 'boy it is long work to make a vault! I did, however, manage to do so. But one thing annoyed me, and that is not that I about destroyed half the game in an attempt to get my vaults exterior door to fit, but that my vault doors had the nice " 101 " on them. mm.... righto, that isn't cool at all. So I went into PhotoShop(PS) and got rid of "101" and added "74" .. oh, and I added some blood sprouts for the giggle of it. I am weird like that! I did as I did in the CS when modding Oblivion. Saved it as "VDoor74" and copied it's existing Nomal map and changed the name to " Vdoor74_n". I then opened the existing "Vdoorsliding01" or something, you know, the .NIF file. Easy fix, I found the upper mesh's texture path ( 2 of them?!) and simply redirected the texture(s) to my "/data/Textures/Vault74/Vault74Doors/Vdoor74" and "/data/Textures/Vault74/Vault74Doors/Vdoor74_n"
No problems there. Saved it, went into the beloved GECK and found the "VDoorSliding01", or something .. again, did an edit, changed the ID and name and changed the model to "Vdoor74". woohoo, it showed up perfect in the preview window! Then I changed every door in my vault to my newly retextured doors.
They looked... Perfect!
I loaded my game, ran into my Vault, ran as a kid ..... What the Fux?! ... the door was black on one side, and .... random? on the other side.
So, where did I go wrong here? Ah, as promised: I will recap what I did and my problem now:
I retextured something.
1) put the texture into /data/Textures/Vault74/Vault74Doors/VDoor74 - both color and normal map
2) Editted an existing VdoorSliding01 .NIF door and put the newly mesh in /data/Meshes/Vault74/Vault74Doors/Vdoor74
3) Went into the GECK, went to doors, found "VdoorSiding01" and editted, changing ID, name and model to my own
4) looked perfect in the Preview window, and in the GECK itself.
5) In game it was BLACK/RED on one side, and ... crap/random on the other side.
6) ........ wutz?
Yeah, what happened?
Where did I go wrong?
What shall I do?
Thanks!
Cheers,
Matth